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Sirens: Battle of the Bards: An Interview With Satine Phoenix and Jamison Stone (Apotheosis Studios)
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<blockquote data-quote="jgsugden" data-source="post: 8668041" data-attributes="member: 2629"><p>While I generally believe this to be true, I think there are expections where they've talked through how they'll handle something that is potentially problematic, and then the prepare for how to deal with it. I don't think it goes as far as a script, but I think it happens. </p><p></p><p>An example is the discovery of the death of Tiberius. When I listen to the espidoes leading up to the discovery, I hear Sam's subtext as, "so are we heading there to do the thing yet? I'd like to get it over with and move on...." When I listen to their reactions to the situation, there is no processing time. They all just jump into their response. </p><p></p><p>I do not think this was scripted. However, I think Matt told all of them (or they otherwise agreed together) that they were going to permanently write Tiberius out by killing him offscreen and then showing it to the audience by having the PCs find his body in order to try to move on. They all knew Tiberius was in Draconia, so when the group found out Vorugal was there, it was clear what was going to happen, and they all thought about it and were prepared to unroll their responses. The responses the group gave were all really prepared and they all seemed eager to deliver their response in a way atypical for the group. Usually, a couple people jump in and others hold back, or take a moment to think before coming up with how to contribute.</p><p></p><p>I've also seen shifts in how things were addressed from Matt and the crew across the board that make me think they had conversations about avoiding certain topics that might not be acceptable to their entire fanbase. Some of the shifts I've noted are in how they talk about loss of capability to consent (in the context of charm, suggestion, mind control), words they use to describe enemies (discontinuing the use of some charged terminology after an event where someone used it in game and there was one of those momentary, "Oh $@!#, I said that on stream" reactions, etc... </p><p></p><p>Watch a few early episodes, and then compare them to recent ones. They're a lot more sensitive to having an audience now, and what that <em>requires</em> as an entertainer. </p><p></p><p>All that being said, I think their game is no less authentic than most. There have been times when I invite friends over to play board games and forget that I've been painting minis or constructing scenery for the next session. I've had friends notice something I've posted here (or elsewhere), and then note they knew what was coiming because of something I'd said. I've had a friend bring their brand new significant other to a game session where there were some adult storylines involved and had to adjust on the fly when the player's eyes suddenly realized how awkward and potentially relationship impacting it could be to have their new SO hear them talking about some rather ... GoT style things. I've also had goblins 'get knocked out' when kids were in the room. We may try to limit it, but the real world impacts all of our games and impacts the 'truth' of the stories we tell. We all face different impacts that we need to accomodate. CRs just happen to be ones based upon the business around their game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8668041, member: 2629"] While I generally believe this to be true, I think there are expections where they've talked through how they'll handle something that is potentially problematic, and then the prepare for how to deal with it. I don't think it goes as far as a script, but I think it happens. An example is the discovery of the death of Tiberius. When I listen to the espidoes leading up to the discovery, I hear Sam's subtext as, "so are we heading there to do the thing yet? I'd like to get it over with and move on...." When I listen to their reactions to the situation, there is no processing time. They all just jump into their response. I do not think this was scripted. However, I think Matt told all of them (or they otherwise agreed together) that they were going to permanently write Tiberius out by killing him offscreen and then showing it to the audience by having the PCs find his body in order to try to move on. They all knew Tiberius was in Draconia, so when the group found out Vorugal was there, it was clear what was going to happen, and they all thought about it and were prepared to unroll their responses. The responses the group gave were all really prepared and they all seemed eager to deliver their response in a way atypical for the group. Usually, a couple people jump in and others hold back, or take a moment to think before coming up with how to contribute. I've also seen shifts in how things were addressed from Matt and the crew across the board that make me think they had conversations about avoiding certain topics that might not be acceptable to their entire fanbase. Some of the shifts I've noted are in how they talk about loss of capability to consent (in the context of charm, suggestion, mind control), words they use to describe enemies (discontinuing the use of some charged terminology after an event where someone used it in game and there was one of those momentary, "Oh $@!#, I said that on stream" reactions, etc... Watch a few early episodes, and then compare them to recent ones. They're a lot more sensitive to having an audience now, and what that [I]requires[/I] as an entertainer. All that being said, I think their game is no less authentic than most. There have been times when I invite friends over to play board games and forget that I've been painting minis or constructing scenery for the next session. I've had friends notice something I've posted here (or elsewhere), and then note they knew what was coiming because of something I'd said. I've had a friend bring their brand new significant other to a game session where there were some adult storylines involved and had to adjust on the fly when the player's eyes suddenly realized how awkward and potentially relationship impacting it could be to have their new SO hear them talking about some rather ... GoT style things. I've also had goblins 'get knocked out' when kids were in the room. We may try to limit it, but the real world impacts all of our games and impacts the 'truth' of the stories we tell. We all face different impacts that we need to accomodate. CRs just happen to be ones based upon the business around their game. [/QUOTE]
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