Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Sithramir's Secrets (FINALLY Updated 10/30/03)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sithramir" data-source="post: 1170996" data-attributes="member: 12183"><p>Bernak and Starple stumbled down the hall towards the barracks. Surprisingly, two frost giants were unable to finish off a 100 gallon jug of dwarven ale. “Don’ vuury Schlur-pul. We’ll getz it all tam-oo-row.”</p><p></p><p> Noticing a light in the hydra’s lair, Starple pointed, “Vat’s dat? HEY! Itss our buddies from dinner!”</p><p></p><p> Noticing the stagger of the two approaching frost giants, the group relaxes and breaths are let out that they didn’t realize they were holding.</p><p></p><p> “This day just gets better and better, “ Vez whispers. </p><p></p><p> “Hay! Guuyzzz. Whatcha doin? Wanna a come and play schum cardz or dise!” Patting Adoran on the back, and curling his arm around the mage, the giant continues on his way to the barracks with a new not quite willing friend. With a shrug the rest of the group makes its way into the barracks area with the two giants. Upon entering, they are surprised by a large ogre practicing his fighting forms with a huge greatclub. </p><p></p><p> Two large, crude beds sit against the walls and an archway connects the chamber to an identical one to their right. Three ogres adorn the floor, one asleep, and the other two already engaged in a game of dice.</p><p></p><p> “Hello boooys! Weez gotz us sum more dise playas!” The first frost giant into the room stumbles, smacking his head off one of the walls and unswervingly falls into unconsciousness. </p><p></p><p> The greatclub wielding ogre stops practicing his forms and with a scornful look starts heading towards the exit.</p><p></p><p> “Whaz wrong Harashk? Yo take deez tings way too seriousssly.” The ogre, ignoring the giant, looks the group over slow and meticulously. </p><p></p><p> He begins, “I must confer with Gungir about our visitors. I doubt he’ll be pleased with you showing off the ENTIRE compound to them. I’ve got better things to do than waste my time drinking smelly drarven piss!”</p><p></p><p> Vez, not understanding any of the conversation as it is in giant, asks the ogre in common, “You wield that weapon quite well. I may not be a match for you but I would be greatly blessed if you would allow me the chance to spar. We could perhaps move into the other room and test our skills?”</p><p></p><p> Puffing his chest a bit, Harashk replies, “I doubt you will present much of a challenge but perhaps I can spare a minute or two. It does get a bit boring fighting these lumpheads all day.”</p><p></p><p> While Vez and Harashk spar, each finding the other an unexpected match, Vez attempts to garner information. He succeeds in learning that the giants treat the ogres with un due respect (at least in the eyes of the ogres) and that Harashk is allowed once a month to lead a scouting mission. But he fails to persuade the ogre from making his eventual way to Gungir. That done, Vez slowly heads back towards the rest of the group. </p><p></p><p> In the adjacent room, at the time the drow elf and oddly smart ogre are hurly-burly, the rest of the troupe get mixed up in an interesting dice game. It involves ancient giant symbols on the dice that when rolled in such a way allows the roller to hit the other players with full force. Crom, having a field day with the last conscious giant and the weaker ogres, eventually takes the cake leaving the others in piles of blood.</p><p></p><p> The group, knowing that Gungir would not be happy with the last half hours activities, decides that diplomacy no longer remains an option. Taking things into their own hands, they quietly lay the giant and giant kin to eternal rest</p><p></p><p> “This situation is not a favorable one. I believe we should find a way for you two finish your mission and make our way out of here” Adoran says placing his spell components in more favorable positions, “I have business elsewhere and must return to Silverymoon to prepare.”</p><p></p><p> Crom, recalling his meeting with Elaith, replies, “I recall Attilla asking we help any prisoners captures by the giants. Let’s quickly move down that last hallway and if we don’t find anyone, quickly make our way to the exit.”</p><p></p><p> Itching a scratchy chin, Quinten thinks aloud, “You know I believe we forgot our friend angel. I do hope he’s ok.” Hmm, Undead angels aren’t that bad of an idea the necromancer ponders. </p><p></p><p> The group leaves the barracks, meeting up with Vez and makes their way down the hallway hurridly but silently.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1170996, member: 12183"] Bernak and Starple stumbled down the hall towards the barracks. Surprisingly, two frost giants were unable to finish off a 100 gallon jug of dwarven ale. “Don’ vuury Schlur-pul. We’ll getz it all tam-oo-row.” Noticing a light in the hydra’s lair, Starple pointed, “Vat’s dat? HEY! Itss our buddies from dinner!” Noticing the stagger of the two approaching frost giants, the group relaxes and breaths are let out that they didn’t realize they were holding. “This day just gets better and better, “ Vez whispers. “Hay! Guuyzzz. Whatcha doin? Wanna a come and play schum cardz or dise!” Patting Adoran on the back, and curling his arm around the mage, the giant continues on his way to the barracks with a new not quite willing friend. With a shrug the rest of the group makes its way into the barracks area with the two giants. Upon entering, they are surprised by a large ogre practicing his fighting forms with a huge greatclub. Two large, crude beds sit against the walls and an archway connects the chamber to an identical one to their right. Three ogres adorn the floor, one asleep, and the other two already engaged in a game of dice. “Hello boooys! Weez gotz us sum more dise playas!” The first frost giant into the room stumbles, smacking his head off one of the walls and unswervingly falls into unconsciousness. The greatclub wielding ogre stops practicing his forms and with a scornful look starts heading towards the exit. “Whaz wrong Harashk? Yo take deez tings way too seriousssly.” The ogre, ignoring the giant, looks the group over slow and meticulously. He begins, “I must confer with Gungir about our visitors. I doubt he’ll be pleased with you showing off the ENTIRE compound to them. I’ve got better things to do than waste my time drinking smelly drarven piss!” Vez, not understanding any of the conversation as it is in giant, asks the ogre in common, “You wield that weapon quite well. I may not be a match for you but I would be greatly blessed if you would allow me the chance to spar. We could perhaps move into the other room and test our skills?” Puffing his chest a bit, Harashk replies, “I doubt you will present much of a challenge but perhaps I can spare a minute or two. It does get a bit boring fighting these lumpheads all day.” While Vez and Harashk spar, each finding the other an unexpected match, Vez attempts to garner information. He succeeds in learning that the giants treat the ogres with un due respect (at least in the eyes of the ogres) and that Harashk is allowed once a month to lead a scouting mission. But he fails to persuade the ogre from making his eventual way to Gungir. That done, Vez slowly heads back towards the rest of the group. In the adjacent room, at the time the drow elf and oddly smart ogre are hurly-burly, the rest of the troupe get mixed up in an interesting dice game. It involves ancient giant symbols on the dice that when rolled in such a way allows the roller to hit the other players with full force. Crom, having a field day with the last conscious giant and the weaker ogres, eventually takes the cake leaving the others in piles of blood. The group, knowing that Gungir would not be happy with the last half hours activities, decides that diplomacy no longer remains an option. Taking things into their own hands, they quietly lay the giant and giant kin to eternal rest “This situation is not a favorable one. I believe we should find a way for you two finish your mission and make our way out of here” Adoran says placing his spell components in more favorable positions, “I have business elsewhere and must return to Silverymoon to prepare.” Crom, recalling his meeting with Elaith, replies, “I recall Attilla asking we help any prisoners captures by the giants. Let’s quickly move down that last hallway and if we don’t find anyone, quickly make our way to the exit.” Itching a scratchy chin, Quinten thinks aloud, “You know I believe we forgot our friend angel. I do hope he’s ok.” Hmm, Undead angels aren’t that bad of an idea the necromancer ponders. The group leaves the barracks, meeting up with Vez and makes their way down the hallway hurridly but silently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Sithramir's Secrets (FINALLY Updated 10/30/03)
Top