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Sithramir's Secrets Story hour PC's
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<blockquote data-quote="sithramir" data-source="post: 1162330" data-attributes="member: 12183"><p>Vezukaaz “Vez” Salal</p><p>Male Drow (Lawful Neutral) </p><p>Hit Dice: 4d6 + 4d10 (80 hp) Fighter 4/Rogue 4</p><p>Initiative: +9 (5 Dex) </p><p>Speed: 30 ft.</p><p>AC: 23 (+6 Armor, +5 Dex, , +1 Natural, +1 Magical)/Touch 16/F-F 23</p><p>Base Attack/Grapple: +7/+12</p><p>Attacks: </p><p>Face/Reach: 5 ft. /5 ft. </p><p>Special Attacks: Sneak Attack +2d6</p><p>Special Qualities: Darkvision 120’, Spell Resistance 19, +2 Will vs Spells, Immune to magic sleep effects, Evasion, Trap Sense +1, Uncanny Dodge</p><p>Saves: Fort +8, Ref +10, Will +4</p><p>Abilities: Str 20, Dex 20, Con 16, Int 17, Wis 15, Cha 17</p><p>Languages: Common, Draconic, Undercommon, Elven, Drow Sign, Chondathan</p><p>Feats: Monkey Grip, Exotic Weapon Proficiency (Mercurial Greatsword), Improved Initiative, Two-Weapon Fighting, Weapon Focus (Greatsword), Twin Sword Style*</p><p>Skills: Balance 12, Bluff 14, Decipher Script 4, Diplomacy 12, Disable Device 15, Disguise 9, Escape Artist 10, Gather Information 8, Hide 11, Intimidate 12, Jump 7, Listen 12, Move Silently 11, Open Lock 15, Search 14, Sense Motive 10, Sleight of Hand 8, Spot 12, Survival 4, Tumble 16, Use Magic Device 11, Use Rope 7</p><p>Equipment: +2 Mithril Shirt, Hat of Disguise, Boots of the Winterlands, Gloves of Dex +2, Belt of Ogre Power +2Amulet of Natural Armor +1, Ring of Protection +1, WaterSkin, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’</p><p>Special: Twin Sword Style allows Vez to treat his second weapon as a light weapon </p><p></p><p></p><p></p><p></p><p>Name Xerxes</p><p>Race Aasimar</p><p>Class Cleric level 8</p><p>Alignment Chaotic Neutral</p><p>Diety The anti-religion</p><p></p><p></p><p> Total Base Racial Level Misc</p><p>Strength 19(+4) 15 - - +4</p><p>Dexterity 18(+4) 14 - - +4</p><p>Constitution 20(+5) 16 - - +4</p><p>Intelligence 14(+2) 14 - - -</p><p>Wisdom 26(+7) 16 +2 +2 +6</p><p>Charisma 15(+2) 13 +2 - -</p><p></p><p>BAB +6/+1</p><p>Speed 30</p><p></p><p>HP(d8) 70 = (8+3) + (6+3) + (4+3) + (8+3) + (4+3) + (5+3) + (7+3) + (4+3)</p><p>AC 22 = 10 + 4(dex) +2(Poncho of Protection) + 4(CHain shirt) +2(Large Metal Shield)</p><p></p><p> Total Base Ability Misc</p><p>Fortitude +11 +6 +5 -</p><p>Reflex +6 +2 +4 -</p><p>Will +13 +6 +7 -</p><p></p><p>Attacks To Hit Damage Critial Range Type</p><p>Heavy Mace +10 1d8 x2 - Bludgeoning</p><p>Light Crossbow +10 1d8 19-20/x2 80ft Piercing</p><p></p><p>Skills (48, max 12)</p><p> Key Ability Total Ranks Ability Mod Misc</p><p>Concentration Con +17 12 +5 -</p><p>Spell Craft Int +14 12 +2 -</p><p>Knowledge </p><p>(Religion) Int +14 12 +2 -</p><p>Profession </p><p>(Chapeautist) Wis +19 12 +7 -</p><p>Spot Wis +9 - +7 +2</p><p>Listen Wis +9 - +7 +2</p><p></p><p>Feats</p><p>(1) Spellcasting Prodigy [Wis+2 for bonus spells/spell save DCs]</p><p>(2) Craft Wondrous Item [Create magic wondrous items]</p><p>(3) Magical Artisan(Craft Wondrous Item) [Item creation costs multiplied by 75%]</p><p></p><p>Languages</p><p>COmmon</p><p>Celestial</p><p>(Two more, Ill think of 'em later)</p><p></p><p></p><p>Gear</p><p></p><p>Dickie of Wisdom(+6) 13,500</p><p>Bandoleer of COnstitution(+4) 6,000</p><p>Tunic of Strength(+4) 6,000</p><p>Poncho of Protection(+2) 3,000</p><p>*Mittens of Dexterity(+4) 7,200</p><p>Chain shirt 100</p><p>Heavy Steel Shield 20</p><p>Heavy Mace 12</p><p>Light Crossbow 35</p><p> 20 bolts 2</p><p>Flint and Steel 1</p><p>Bedroll 0.1</p><p>Silk Rope 10</p><p>Waterskin 1</p><p>Wooden Holy Symbol(A stick) 1</p><p>Silver Holy Symbol(A line) 25</p><p> --------</p><p> 35907.1</p><p>*A wand was used to initially cast the spell</p><p></p><p></p><p></p><p>Special Abilities</p><p>—Darkvision 60 feet.</p><p>—Daylight.</p><p>—Resistance to acid 5, cold 5, and electricity 5.</p><p>—Level adjustment +1.</p><p></p><p></p><p></p><p></p><p>Name: Adoran</p><p>Race: Human (Mulhorandi)</p><p>Diety: Thoth</p><p>Alignment: N</p><p>Class: Wizard 5 / Mage of the Arcane Order 5</p><p>XP: 48,740</p><p></p><p>Str 12 +1</p><p>Dex 12 +1 (14 +2)</p><p>Con 14 +2</p><p>Wis 15 +2</p><p>Int 18 +4 (22 +6)</p><p>Cha 16 +3</p><p></p><p>hp: 42 (all 2's) </p><p>BAB: +4 (Ranged +6 / Melee +5)</p><p>Fort: +4 (+7)</p><p>Ref: +3 (+7)</p><p>Will: +10 (+13)</p><p>AC: 16 (14 - flatfooted, 12 - touch)</p><p></p><p>Feats:</p><p>1st - Spellcasting Prodigy (Int)</p><p>Human - Academy (Prof(longsword), Diplomacy, Sense Motive, Know (history) are class skills) 3rd - Empower Spell Bonus - Cooperative Spell 6th - Craft Wonderous Item Breakthrough - Ready Spell 9th - Craft Magical Arms and Armor</p><p></p><p>Spell Pool: 5 levels / day up to 6th level, current balance 0</p><p></p><p>Class Abilities:</p><p>Familiar (not present - cat)</p><p>Scribe Scroll</p><p>Specialist (Conjurer)</p><p>Arcane Order Member</p><p></p><p>Skills: ranks abil other roll</p><p>Diplomacy 13 +3 +2 +18</p><p>Concentration 13 +2 - +15</p><p>Decipher Script 2 +4 - +6 (+8)</p><p>Knowledge (Arcana) 13 +4 - +17 (+18)</p><p>Knowledge (History) 4 +4 - +8 (+10)</p><p>Knowledge (Nature) 2 +4 - +6 (+8)</p><p>Knowledge (Nobility) 2 +4 - +6 (+8)</p><p>Knowledge (Religion) 2 +4 - +6 (+8)</p><p>Knowledge (Planes) 5 +4 - +9 (+11)</p><p>Spellcraft 13 +4 +2 +19 (+21)</p><p>Sense Motive 13 +2 - +15</p><p>Craft(Alchemy) 5 +4 - +9 (+11)</p><p></p><p>Languages:</p><p>Common, Mulhorandi, Draconic, Untheric, Durpari, Chessentan, Aghrondan, Giant, Celestial, +2 choices (at 10th level)</p><p></p><p>Prof Weapons:</p><p>Club, Dagger, Staff, Longsword, Crossbow (light, heavy)</p><p></p><p>Spells added to Spellbook:</p><p>+2 for level, +1 for class ability (arcane order)</p><p>4th: Stoneskin</p><p>5th: Rary's Telepathic Bond, Cone of Cold</p><p>Spells Memorized:</p><p>0th: Acid Splash, Detect Magic x 2, Mage Hand, Mending</p><p>1st: Obscuring Mist, Grease, Magic Missile, Burning Hands, Shield x 2, Mount</p><p>2nd: Elemental Dart x 2, Shocking Spark x 2, Web, Alter Self, Eagle's Splendor</p><p>3rd: Lightning Bolt, Tongues, Stinking Cloud, Dispel Magic, Fly, Haste</p><p>4th: Readied Elemental Dart, Leomund's Secure Shelter, Invisibility (Greater), Stoneskin, Dimension Door</p><p>5th: Teleport, Cone of Cold, Summon Monster V, Rary's Telepathic Bond</p><p></p><p>Magic Equipment:</p><p>Headband of Intellect +4, Heward's Handy Haversack, Gloves of Dexterity +2, Cloak of Resistance +3, Bracers of Armor +4, Boccob's Blessed Book, Long Sword of Defending +1, Scarf of Warmth</p><p></p><p>Potions:</p><p>Neutralize Poison, Cure Moderate Wounds x 2, Cure Light Wounds x 6</p><p></p><p>Mundane Equipment:</p><p>Dagger x 3, Heavy Crossbow, Bolts [99], Staff, Bedroll, Flint and Steel, Trail Rations x 18, Silk Rope (50ft), Waterskin x 4, Whetstone, Chalk x 8, Tindertwig x 10, Sunrod x 4, Spellbook x 4 (blank), Spell Componant Pouch, Explorer's Outfit, Traveller's Outfit, Scholar's Outfit</p><p></p><p>Remaining gold: 163.8 (personal), 1,000 operations fund</p></blockquote><p></p>
[QUOTE="sithramir, post: 1162330, member: 12183"] Vezukaaz “Vez” Salal Male Drow (Lawful Neutral) Hit Dice: 4d6 + 4d10 (80 hp) Fighter 4/Rogue 4 Initiative: +9 (5 Dex) Speed: 30 ft. AC: 23 (+6 Armor, +5 Dex, , +1 Natural, +1 Magical)/Touch 16/F-F 23 Base Attack/Grapple: +7/+12 Attacks: Face/Reach: 5 ft. /5 ft. Special Attacks: Sneak Attack +2d6 Special Qualities: Darkvision 120’, Spell Resistance 19, +2 Will vs Spells, Immune to magic sleep effects, Evasion, Trap Sense +1, Uncanny Dodge Saves: Fort +8, Ref +10, Will +4 Abilities: Str 20, Dex 20, Con 16, Int 17, Wis 15, Cha 17 Languages: Common, Draconic, Undercommon, Elven, Drow Sign, Chondathan Feats: Monkey Grip, Exotic Weapon Proficiency (Mercurial Greatsword), Improved Initiative, Two-Weapon Fighting, Weapon Focus (Greatsword), Twin Sword Style* Skills: Balance 12, Bluff 14, Decipher Script 4, Diplomacy 12, Disable Device 15, Disguise 9, Escape Artist 10, Gather Information 8, Hide 11, Intimidate 12, Jump 7, Listen 12, Move Silently 11, Open Lock 15, Search 14, Sense Motive 10, Sleight of Hand 8, Spot 12, Survival 4, Tumble 16, Use Magic Device 11, Use Rope 7 Equipment: +2 Mithril Shirt, Hat of Disguise, Boots of the Winterlands, Gloves of Dex +2, Belt of Ogre Power +2Amulet of Natural Armor +1, Ring of Protection +1, WaterSkin, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’ Special: Twin Sword Style allows Vez to treat his second weapon as a light weapon Name Xerxes Race Aasimar Class Cleric level 8 Alignment Chaotic Neutral Diety The anti-religion Total Base Racial Level Misc Strength 19(+4) 15 - - +4 Dexterity 18(+4) 14 - - +4 Constitution 20(+5) 16 - - +4 Intelligence 14(+2) 14 - - - Wisdom 26(+7) 16 +2 +2 +6 Charisma 15(+2) 13 +2 - - BAB +6/+1 Speed 30 HP(d8) 70 = (8+3) + (6+3) + (4+3) + (8+3) + (4+3) + (5+3) + (7+3) + (4+3) AC 22 = 10 + 4(dex) +2(Poncho of Protection) + 4(CHain shirt) +2(Large Metal Shield) Total Base Ability Misc Fortitude +11 +6 +5 - Reflex +6 +2 +4 - Will +13 +6 +7 - Attacks To Hit Damage Critial Range Type Heavy Mace +10 1d8 x2 - Bludgeoning Light Crossbow +10 1d8 19-20/x2 80ft Piercing Skills (48, max 12) Key Ability Total Ranks Ability Mod Misc Concentration Con +17 12 +5 - Spell Craft Int +14 12 +2 - Knowledge (Religion) Int +14 12 +2 - Profession (Chapeautist) Wis +19 12 +7 - Spot Wis +9 - +7 +2 Listen Wis +9 - +7 +2 Feats (1) Spellcasting Prodigy [Wis+2 for bonus spells/spell save DCs] (2) Craft Wondrous Item [Create magic wondrous items] (3) Magical Artisan(Craft Wondrous Item) [Item creation costs multiplied by 75%] Languages COmmon Celestial (Two more, Ill think of 'em later) Gear Dickie of Wisdom(+6) 13,500 Bandoleer of COnstitution(+4) 6,000 Tunic of Strength(+4) 6,000 Poncho of Protection(+2) 3,000 *Mittens of Dexterity(+4) 7,200 Chain shirt 100 Heavy Steel Shield 20 Heavy Mace 12 Light Crossbow 35 20 bolts 2 Flint and Steel 1 Bedroll 0.1 Silk Rope 10 Waterskin 1 Wooden Holy Symbol(A stick) 1 Silver Holy Symbol(A line) 25 -------- 35907.1 *A wand was used to initially cast the spell Special Abilities —Darkvision 60 feet. —Daylight. —Resistance to acid 5, cold 5, and electricity 5. —Level adjustment +1. Name: Adoran Race: Human (Mulhorandi) Diety: Thoth Alignment: N Class: Wizard 5 / Mage of the Arcane Order 5 XP: 48,740 Str 12 +1 Dex 12 +1 (14 +2) Con 14 +2 Wis 15 +2 Int 18 +4 (22 +6) Cha 16 +3 hp: 42 (all 2's) BAB: +4 (Ranged +6 / Melee +5) Fort: +4 (+7) Ref: +3 (+7) Will: +10 (+13) AC: 16 (14 - flatfooted, 12 - touch) Feats: 1st - Spellcasting Prodigy (Int) Human - Academy (Prof(longsword), Diplomacy, Sense Motive, Know (history) are class skills) 3rd - Empower Spell Bonus - Cooperative Spell 6th - Craft Wonderous Item Breakthrough - Ready Spell 9th - Craft Magical Arms and Armor Spell Pool: 5 levels / day up to 6th level, current balance 0 Class Abilities: Familiar (not present - cat) Scribe Scroll Specialist (Conjurer) Arcane Order Member Skills: ranks abil other roll Diplomacy 13 +3 +2 +18 Concentration 13 +2 - +15 Decipher Script 2 +4 - +6 (+8) Knowledge (Arcana) 13 +4 - +17 (+18) Knowledge (History) 4 +4 - +8 (+10) Knowledge (Nature) 2 +4 - +6 (+8) Knowledge (Nobility) 2 +4 - +6 (+8) Knowledge (Religion) 2 +4 - +6 (+8) Knowledge (Planes) 5 +4 - +9 (+11) Spellcraft 13 +4 +2 +19 (+21) Sense Motive 13 +2 - +15 Craft(Alchemy) 5 +4 - +9 (+11) Languages: Common, Mulhorandi, Draconic, Untheric, Durpari, Chessentan, Aghrondan, Giant, Celestial, +2 choices (at 10th level) Prof Weapons: Club, Dagger, Staff, Longsword, Crossbow (light, heavy) Spells added to Spellbook: +2 for level, +1 for class ability (arcane order) 4th: Stoneskin 5th: Rary's Telepathic Bond, Cone of Cold Spells Memorized: 0th: Acid Splash, Detect Magic x 2, Mage Hand, Mending 1st: Obscuring Mist, Grease, Magic Missile, Burning Hands, Shield x 2, Mount 2nd: Elemental Dart x 2, Shocking Spark x 2, Web, Alter Self, Eagle's Splendor 3rd: Lightning Bolt, Tongues, Stinking Cloud, Dispel Magic, Fly, Haste 4th: Readied Elemental Dart, Leomund's Secure Shelter, Invisibility (Greater), Stoneskin, Dimension Door 5th: Teleport, Cone of Cold, Summon Monster V, Rary's Telepathic Bond Magic Equipment: Headband of Intellect +4, Heward's Handy Haversack, Gloves of Dexterity +2, Cloak of Resistance +3, Bracers of Armor +4, Boccob's Blessed Book, Long Sword of Defending +1, Scarf of Warmth Potions: Neutralize Poison, Cure Moderate Wounds x 2, Cure Light Wounds x 6 Mundane Equipment: Dagger x 3, Heavy Crossbow, Bolts [99], Staff, Bedroll, Flint and Steel, Trail Rations x 18, Silk Rope (50ft), Waterskin x 4, Whetstone, Chalk x 8, Tindertwig x 10, Sunrod x 4, Spellbook x 4 (blank), Spell Componant Pouch, Explorer's Outfit, Traveller's Outfit, Scholar's Outfit Remaining gold: 163.8 (personal), 1,000 operations fund [/QUOTE]
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