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Situation, setting and "status quo"
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<blockquote data-quote="pemerton" data-source="post: 7610369" data-attributes="member: 42582"><p>Yes, I've done that. I get the setting in the sense of genre/colour/tone.</p><p></p><p>Interesting. Maybe my use of "setting" is misleading, or just flat-out <em>wrong</em>?</p><p></p><p>I'll try to explain what I was getting at, and why - for me - it's distinctive compared to what I'm more familiar with.</p><p></p><p>Painting in broad brush strokes, and doing some classification on the run, I would say that I'm familiar with 3 main sorts of situation - and I'm thinking here especially of situations at the start of a campaign/"arc":</p><p></p><p style="margin-left: 20px">(1) The PCs have to leave home/comfort/their default to deal with a challenge/threat/problem;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) The PCs are in the midst of some immediate crisis/threat/challenge (eg the gladitorial arena; an assault on the homestead; etc) and have to resolve it;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) The PCs have some sort of standing disposition to action (eg knights like to joust, and to rescue innocents and restore justice; mages wish to learn magical secrets; a servant wants to protect the interests of his/her master; etc) and some event occurs that triggers that disposition.</p><p></p><p>For this sort of situation, setting is a backdrop but often not fundamental. And (1) and (3) can certainly co-exist with a pretty robust status quo, and (2) can as well although maybe is more likely to produce outcomes that upset a status quo.</p><p></p><p>What's struck me about AW, by way of contrast, is that the situation is (or, I should say, seems to be) established by the arrangement and orientation of the setting elements - rival warlords/hardholders and the like; poison in the water or food supply; fifth columnists and crazies; etc. In this way it seems closer than what I'm used to to what Ron Edwards wrote about <a href="http://adept-press.com/wordpress/wp-content/media/setting_dissection.pdf" target="_blank">here</a>.</p><p></p><p>Comparing to DW - which I have read, and even played a little bit of - the concept of "fronts" also seems much more at home in AW. I can see how that sort of technique relates to the idea of the non-status-quo.</p><p></p><p>I've been thinking of trying to do some DW with my group some time in the not-too-distant future, but now I'm thinking AW looks more interesting. (If also more challenging, because I think it would push me as a GM in ways that I'm not used to being pushed.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7610369, member: 42582"] Yes, I've done that. I get the setting in the sense of genre/colour/tone. Interesting. Maybe my use of "setting" is misleading, or just flat-out [i]wrong[/i]? I'll try to explain what I was getting at, and why - for me - it's distinctive compared to what I'm more familiar with. Painting in broad brush strokes, and doing some classification on the run, I would say that I'm familiar with 3 main sorts of situation - and I'm thinking here especially of situations at the start of a campaign/"arc": [indent](1) The PCs have to leave home/comfort/their default to deal with a challenge/threat/problem; (2) The PCs are in the midst of some immediate crisis/threat/challenge (eg the gladitorial arena; an assault on the homestead; etc) and have to resolve it; (3) The PCs have some sort of standing disposition to action (eg knights like to joust, and to rescue innocents and restore justice; mages wish to learn magical secrets; a servant wants to protect the interests of his/her master; etc) and some event occurs that triggers that disposition.[/indent] For this sort of situation, setting is a backdrop but often not fundamental. And (1) and (3) can certainly co-exist with a pretty robust status quo, and (2) can as well although maybe is more likely to produce outcomes that upset a status quo. What's struck me about AW, by way of contrast, is that the situation is (or, I should say, seems to be) established by the arrangement and orientation of the setting elements - rival warlords/hardholders and the like; poison in the water or food supply; fifth columnists and crazies; etc. In this way it seems closer than what I'm used to to what Ron Edwards wrote about [url=http://adept-press.com/wordpress/wp-content/media/setting_dissection.pdf]here[/url]. Comparing to DW - which I have read, and even played a little bit of - the concept of "fronts" also seems much more at home in AW. I can see how that sort of technique relates to the idea of the non-status-quo. I've been thinking of trying to do some DW with my group some time in the not-too-distant future, but now I'm thinking AW looks more interesting. (If also more challenging, because I think it would push me as a GM in ways that I'm not used to being pushed.) [/QUOTE]
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