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<blockquote data-quote="weem" data-source="post: 5192001" data-attributes="member: 9470"><p>Very interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yea, that was interesting - I have seen something similar before a while back, but this had much more detail (particularly the wounded). The one I saw a while back had wounded as well, but they were merely people laying on the ground - no effects or anything.</p><p></p><p></p><p></p><p>I would think mine would try and slow things down. If that didn't work (aka I continue to press them) I'm not really sure.</p><p></p><p></p><p></p><p>I think they would like it once it was over - they would appreciate the challenge.</p><p></p><p></p><p></p><p>Well, if it were me, I would be trying to solve the most immediately dangerous situations first I guess. On fire? Move to the water... bad water? Get away from it quickly, etc. The rest, less immediately lethal, I would probably put on the back burner (no pun intended) to deal with a bit later.</p><p></p><p></p><p></p><p>Yea, I can see how I have come close to putting my players in these kinds of situations as a DM, but only in social situations. Doing something a bit more intense in combat might be fun (I have run some intense combats, but that is a lot going on at once).</p><p></p><p></p><p></p><p>Like I mentioned, I have put my players in some stressful situations, but not to that degree in combat.</p><p></p><p>To give an example, I put the players in a situation where they needed to make an immediate decision about where to go. It had to be decided right away - but on top of the time constraints, there were multiple trusted NPC's involved giving conflicting advice. Neither NPC was right or wrong, they just had different ideas about how the situation should be handled - so they are each grabbing at the players trying to convince them to choose the option they are presenting - there was yelling and cursing, finger pointing and interrupting.</p><p></p><p>Anyway, the players are pretty good about making decisions quickly and sticking with them, but it was a stressful situation for sure.</p></blockquote><p></p>
[QUOTE="weem, post: 5192001, member: 9470"] Very interesting ;) Yea, that was interesting - I have seen something similar before a while back, but this had much more detail (particularly the wounded). The one I saw a while back had wounded as well, but they were merely people laying on the ground - no effects or anything. I would think mine would try and slow things down. If that didn't work (aka I continue to press them) I'm not really sure. I think they would like it once it was over - they would appreciate the challenge. Well, if it were me, I would be trying to solve the most immediately dangerous situations first I guess. On fire? Move to the water... bad water? Get away from it quickly, etc. The rest, less immediately lethal, I would probably put on the back burner (no pun intended) to deal with a bit later. Yea, I can see how I have come close to putting my players in these kinds of situations as a DM, but only in social situations. Doing something a bit more intense in combat might be fun (I have run some intense combats, but that is a lot going on at once). Like I mentioned, I have put my players in some stressful situations, but not to that degree in combat. To give an example, I put the players in a situation where they needed to make an immediate decision about where to go. It had to be decided right away - but on top of the time constraints, there were multiple trusted NPC's involved giving conflicting advice. Neither NPC was right or wrong, they just had different ideas about how the situation should be handled - so they are each grabbing at the players trying to convince them to choose the option they are presenting - there was yelling and cursing, finger pointing and interrupting. Anyway, the players are pretty good about making decisions quickly and sticking with them, but it was a stressful situation for sure. [/QUOTE]
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