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<blockquote data-quote="Dannyalcatraz" data-source="post: 5192155" data-attributes="member: 19675"><p>The one thing I've used successfully in enhancing the game experience more than once is music.</p><p></p><p>And the single best time I ever did it was when I used Kodo's [ame="http://www.youtube.com/watch?v=4BG0XpOBNFs"]Main theme to "The Hunted"[/ame] (please ignore the random game screen-capture video) for a scene in which the party had been taken prisoner by anthro tigers, stripped naked and released onto a tropical island. They were now being hunted...for dinner. Because they had fought valiantly when being captured, they had earned the right to a few hours head-start and to have their gear scattered on the island, to give them a chance.</p><p></p><p>At first, the players took things in stride, methodically planning and plotting how to recover this piece of gear and that. Their PCs strode into the green, looking here, there and everywhere for their gear...sometimes passing up gear that wasn't theirs.</p><p></p><p>Then I hit "play."</p><p></p><p>When that music started up, one player stopped mid-sentence and said "Wait...do we hear that?"</p><p></p><p>"Oh, yes." (Smile.)</p><p></p><p>"Oh<strong> CRAP</strong>!"</p><p></p><p>All of a sudden, the stress level at the table jumped- people were talking over each other, voice volume and pitch went up. Decisions were hastily made. People grabbed whatever gear they could find. It was as if they were actually naked on an island being hunted by big anthro tigers...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5192155, member: 19675"] The one thing I've used successfully in enhancing the game experience more than once is music. And the single best time I ever did it was when I used Kodo's [ame="http://www.youtube.com/watch?v=4BG0XpOBNFs"]Main theme to "The Hunted"[/ame] (please ignore the random game screen-capture video) for a scene in which the party had been taken prisoner by anthro tigers, stripped naked and released onto a tropical island. They were now being hunted...for dinner. Because they had fought valiantly when being captured, they had earned the right to a few hours head-start and to have their gear scattered on the island, to give them a chance. At first, the players took things in stride, methodically planning and plotting how to recover this piece of gear and that. Their PCs strode into the green, looking here, there and everywhere for their gear...sometimes passing up gear that wasn't theirs. Then I hit "play." When that music started up, one player stopped mid-sentence and said "Wait...do we hear that?" "Oh, yes." (Smile.) "Oh[B] CRAP[/B]!" All of a sudden, the stress level at the table jumped- people were talking over each other, voice volume and pitch went up. Decisions were hastily made. People grabbed whatever gear they could find. It was as if they were actually naked on an island being hunted by big anthro tigers... [/QUOTE]
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