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<blockquote data-quote="Jack7" data-source="post: 5192301" data-attributes="member: 54707"><p>I gotta go for now because I've gotta get ready for my SAR and fire suppression final exercise. But I'll return later with a few ideas. I gotta couple. And maybe in the meantime I hope others will stop by and help ya out with their ideas.</p><p></p><p>I would say this though. To cause a state of mental panic and perhaps even fear, you want to inflict on your players a constant barrage of potentially dangerous and stressful things. Don't just let them observe, but put them along the fringes or frontier of the danger so that they keep encountering it in pieces or in small doses until you want them centered in the action. The less time though they have to catch their breath, analyze their situation, and react to whatever stressors you throw at them, the more panicked and spooked they are likely to become. So don't let them encounter-withdraw, encounter-withdraw. Instead let it become apparent to them they are gonna be in the danger and that it surrounds them, and they aren't gonna really escape it, or withdraw from it. And of the population is totally going nuts and they become a dangerous hindrance in themselves, as populations will do in disasters, that's even better. Nothing really is quite as spooky or as dangerous as the very population group you're trying to help out or organize just plain exploding into chaos. They can bury you quick. That's just kind of "general atmosphere" advice.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5192301, member: 54707"] I gotta go for now because I've gotta get ready for my SAR and fire suppression final exercise. But I'll return later with a few ideas. I gotta couple. And maybe in the meantime I hope others will stop by and help ya out with their ideas. I would say this though. To cause a state of mental panic and perhaps even fear, you want to inflict on your players a constant barrage of potentially dangerous and stressful things. Don't just let them observe, but put them along the fringes or frontier of the danger so that they keep encountering it in pieces or in small doses until you want them centered in the action. The less time though they have to catch their breath, analyze their situation, and react to whatever stressors you throw at them, the more panicked and spooked they are likely to become. So don't let them encounter-withdraw, encounter-withdraw. Instead let it become apparent to them they are gonna be in the danger and that it surrounds them, and they aren't gonna really escape it, or withdraw from it. And of the population is totally going nuts and they become a dangerous hindrance in themselves, as populations will do in disasters, that's even better. Nothing really is quite as spooky or as dangerous as the very population group you're trying to help out or organize just plain exploding into chaos. They can bury you quick. That's just kind of "general atmosphere" advice. [/QUOTE]
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