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<blockquote data-quote="Wombat" data-source="post: 5695938" data-attributes="member: 8447"><p>Most people gravitate towards certain character tropes, no matter what system, no matter what setting. Of my four current players, one guy always wants to play an intellectual -- even when he was "playing against type" he still <em>acted </em>like an intellectual. Whenever he gets into Big Intellectual mode, the whole game slows down to a snail's pace, which is fun for him, but not for anyone else. Another one always wants to play the odd person out; I think this reflects his life as a black ex-Marine IT expert. He always finds a way to make his "being out of step" with the rest of the group an issue, although usually a fun one that brings more to the table. One of the women is basically a Coyote-spirit incarnate -- she will always find a way of throwing a monkey wrench into the situation, even if she just does it to herself. She always likes to see a touch (often quite massive touch) of chaos at the table. Again, she does it in such a way that it brings more to the game than it detracts, but you always have to be wary of the landmines she lays down. And the last woman likes to play "Look At <strong><em>ME!</em></strong>" characters, often described as overwhelmingly beautiful, but always with some skill or ability that rounds out the group. So one out of four has a truly annoying trope and the other three, while they are "consistent" and trope-heavy, at least do it in such a way as to not detract from the game.</p><p></p><p>I've seen the good and the bad this way in games since the 1970s. Some people get with the game, some don't. As a GM, you learn to work with it or, when it gets way out of hand, you bring in the Iron Fist of Let's All Play Nice. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 5695938, member: 8447"] Most people gravitate towards certain character tropes, no matter what system, no matter what setting. Of my four current players, one guy always wants to play an intellectual -- even when he was "playing against type" he still [I]acted [/I]like an intellectual. Whenever he gets into Big Intellectual mode, the whole game slows down to a snail's pace, which is fun for him, but not for anyone else. Another one always wants to play the odd person out; I think this reflects his life as a black ex-Marine IT expert. He always finds a way to make his "being out of step" with the rest of the group an issue, although usually a fun one that brings more to the table. One of the women is basically a Coyote-spirit incarnate -- she will always find a way of throwing a monkey wrench into the situation, even if she just does it to herself. She always likes to see a touch (often quite massive touch) of chaos at the table. Again, she does it in such a way that it brings more to the game than it detracts, but you always have to be wary of the landmines she lays down. And the last woman likes to play "Look At [B][I]ME![/I][/B]" characters, often described as overwhelmingly beautiful, but always with some skill or ability that rounds out the group. So one out of four has a truly annoying trope and the other three, while they are "consistent" and trope-heavy, at least do it in such a way as to not detract from the game. I've seen the good and the bad this way in games since the 1970s. Some people get with the game, some don't. As a GM, you learn to work with it or, when it gets way out of hand, you bring in the Iron Fist of Let's All Play Nice. ;) [/QUOTE]
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