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Situations to keep combat interesting
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<blockquote data-quote="Denaes" data-source="post: 4780285" data-attributes="member: 33738"><p>The Chase</p><p></p><p>The point is to get to a foe. Obsticals in the way add to the excitement if they matter without just screwing the players.</p><p></p><p>This is a scenario I had where the players were set to boring guard duty with the likelyhood of a boring combat, then the wagon with multiple carts they're guarding takes off. </p><p></p><p>Two players made it on the cart and had to fight their way to the front with dangers of falling off in combat or moving between carts or with sudden maneuvers. Towards the end, they have to manage combat while now allowing the vehicle to lose control. </p><p></p><p>Two players made chase on a lighter faster cart. They had to plan a strategy to catch up lost ground while forcing the other wagon to slow without damage.</p><p></p><p>This is all the while in a narrowish canyon thats been prepared by foes in their favor. So there are reinforcements, opponants leaving/entering combat, tough terrain, etc. </p><p></p><p>In the end it also included one player teleporting to a horse on the other cart to regain control while another player had to jump between carts to aid an ally who was in a crunch. The crunched player ended up bailing out to avoid death. </p><p></p><p>In the end, a dozen or so opponents minions lay dead or captured, the treasure was secured and the masterminds escaped a grueling 1:1 duel. The players went in search with a chained creature to try and track down their lair.</p></blockquote><p></p>
[QUOTE="Denaes, post: 4780285, member: 33738"] The Chase The point is to get to a foe. Obsticals in the way add to the excitement if they matter without just screwing the players. This is a scenario I had where the players were set to boring guard duty with the likelyhood of a boring combat, then the wagon with multiple carts they're guarding takes off. Two players made it on the cart and had to fight their way to the front with dangers of falling off in combat or moving between carts or with sudden maneuvers. Towards the end, they have to manage combat while now allowing the vehicle to lose control. Two players made chase on a lighter faster cart. They had to plan a strategy to catch up lost ground while forcing the other wagon to slow without damage. This is all the while in a narrowish canyon thats been prepared by foes in their favor. So there are reinforcements, opponants leaving/entering combat, tough terrain, etc. In the end it also included one player teleporting to a horse on the other cart to regain control while another player had to jump between carts to aid an ally who was in a crunch. The crunched player ended up bailing out to avoid death. In the end, a dozen or so opponents minions lay dead or captured, the treasure was secured and the masterminds escaped a grueling 1:1 duel. The players went in search with a chained creature to try and track down their lair. [/QUOTE]
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