Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Situations to keep combat interesting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4780784" data-attributes="member: 99"><p>I've had a few recently that were pretty dynamic and fun.</p><p></p><p>Fights on an Airship: First one had some of the bad guys land (on Griffons) on top of the gas bag and some land on the deck of the ship. The PC's were fine fighting the latter until they started seeing ropes snap loose from above as the the foes up there began cutting the lines. That certainly gave them a sense of urgency to get up top and do something about it. Also the big bad guy in that fight had a lot of Push effects. Scary stuff when you are thousands of feet off the ground.</p><p></p><p>Later they ran into some Harpies. Harpies Pull and a couple of characters got dragged overboard and fell onto the rocky ledge below where the Harpy nests were. In retrospect I really wish that I'd had some young harpies down there to feast on the bodies of the fallen. Because tumbling 30 feet onto rocks for a bunch of damage and then being attacked by babies would have made that scene pop even more. I'll know next time.</p><p></p><p>I also had a fun battle where the enemy spellcaster was doing a ritual to summon a demon. So disrupting the ritual was an objective in the fight. As it turned out the demon got summoned but wasn't controlled or bound. So it ended up killing the summoner before attacking the party.</p><p></p><p>I'm also a big fan of fights that change significantly part way through. The PC's were fighting some Ettercaps and their "spider queen" in her lair. They had a couple of regular Ettercaps to fight and each round the spider queen would rip open an egg sack and add another Ettercap minion to the fight. The PC's finally finished off the Ettercaps and turned on the queen spider. When she'd take a certain amount of damage her huge abdomen ripped open and a swarm of tiny spiders spilled out. This completely changed the nature of the fight and required the players to use totally different tactics than they had been so it made for a fun finish to the fight.</p></blockquote><p></p>
[QUOTE="Rel, post: 4780784, member: 99"] I've had a few recently that were pretty dynamic and fun. Fights on an Airship: First one had some of the bad guys land (on Griffons) on top of the gas bag and some land on the deck of the ship. The PC's were fine fighting the latter until they started seeing ropes snap loose from above as the the foes up there began cutting the lines. That certainly gave them a sense of urgency to get up top and do something about it. Also the big bad guy in that fight had a lot of Push effects. Scary stuff when you are thousands of feet off the ground. Later they ran into some Harpies. Harpies Pull and a couple of characters got dragged overboard and fell onto the rocky ledge below where the Harpy nests were. In retrospect I really wish that I'd had some young harpies down there to feast on the bodies of the fallen. Because tumbling 30 feet onto rocks for a bunch of damage and then being attacked by babies would have made that scene pop even more. I'll know next time. I also had a fun battle where the enemy spellcaster was doing a ritual to summon a demon. So disrupting the ritual was an objective in the fight. As it turned out the demon got summoned but wasn't controlled or bound. So it ended up killing the summoner before attacking the party. I'm also a big fan of fights that change significantly part way through. The PC's were fighting some Ettercaps and their "spider queen" in her lair. They had a couple of regular Ettercaps to fight and each round the spider queen would rip open an egg sack and add another Ettercap minion to the fight. The PC's finally finished off the Ettercaps and turned on the queen spider. When she'd take a certain amount of damage her huge abdomen ripped open and a swarm of tiny spiders spilled out. This completely changed the nature of the fight and required the players to use totally different tactics than they had been so it made for a fun finish to the fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Situations to keep combat interesting
Top