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Siune Spider - d20 Starwars Predator
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<blockquote data-quote="DnDChick" data-source="post: 210134" data-attributes="member: 54"><p>It seems to me that your Balance skill has too many ranks. The maximum ranks for a skill is Level + 3. The Balance skill, at the maximum of 6 ranks plus the Dex modifier, should only be +7. Now, you could give them a +4 racial modifier to climb (they are spiders, after all!) which would bring the total back up to +11.</p><p></p><p></p><p></p><p>The damage for the tongue lance is a little much for a 3rd level predator, IMHO.</p><p></p><p>Also, if a creature has more than one natural attack, the Strength bonus is not multiplied by 1.5 for the primary attack. The +7 damage has to be +5.</p><p></p><p>But still that still leaves the tongue lance inflicting 4d6+10 points of damage per hit. Thats way to much for its size and level.</p><p></p><p>Consider this: as big and as nasty as the Rancor is, its claws only do 2d6+8. So, a low damage roll for the tongue lance will be almost as much as the <em>maximum</em> damage from the claws on a hand big enough to pick up a human! If the extra 3d6 damage tacked onto the tongue lance is meant to represent the flaring inside a target, see how this sits with you:</p><p></p><p><strong>Tongue Lance:</strong> The tongue lance of a siune spider has flaring barbs on the tip, which expand when buried in an opponent's body. The critical threat range for a siune spider's tongue lance is 18.</p><p></p><p>Then, you could leave the base damage at 1d6+5, with a high crit chance for it to go straight to Wounds. 1d6+5 to Wounds is a nasty hit!</p><p></p><p></p><p></p><p>Your DC is off for the poison. The DC should be 10 + Con Modifier + level*. The DC for the siune spider's poison is therefore DC 18: 10 + 5 Con Mod + 3 level.</p><p></p><p>*for those of you familiar with DnD, this may seem wrong. Its not. The rules in the SWD20 revised states this to be the correct formula for poison DC. I dont know why its changed from other D20 games.</p><p></p><p>But if you ask me, your poison damge is also way too high. The way you have it now, any time someone is hit by the tongue, they lose 2d6 points of permanent strength even if they make their Fort save. What you might consider is changing the poison to Initial damage 0 strength, secondary damge 2d6 strength. 2d6 permanent points of ability damage is devastating, though, so you should consider bringing down the damage, and not making it permanent for the sake of balance.</p><p></p><p>With the damage as you have it now, and the massive poison damage, the challenge code for this little beastie would probably pretty high... maybe around Challenge Code E: LOTS of damage that is difficult to avoid. That means the siune spider as you have it, unchanged, would be an extreme challenge for characters of 6th to 8th level. Using my suggestions on bringing down the tongue lance damage and poison damge...around Challenge Code B. Thats a simple challenge for characters of the levels you are suggesting, but if you use lots of them, you can increase the challenge code to C or maybe even D (for a swarm of 'em!)</p><p></p><p>The rest of it looks OK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 210134, member: 54"] It seems to me that your Balance skill has too many ranks. The maximum ranks for a skill is Level + 3. The Balance skill, at the maximum of 6 ranks plus the Dex modifier, should only be +7. Now, you could give them a +4 racial modifier to climb (they are spiders, after all!) which would bring the total back up to +11. [b][/b] The damage for the tongue lance is a little much for a 3rd level predator, IMHO. Also, if a creature has more than one natural attack, the Strength bonus is not multiplied by 1.5 for the primary attack. The +7 damage has to be +5. But still that still leaves the tongue lance inflicting 4d6+10 points of damage per hit. Thats way to much for its size and level. Consider this: as big and as nasty as the Rancor is, its claws only do 2d6+8. So, a low damage roll for the tongue lance will be almost as much as the [i]maximum[/i] damage from the claws on a hand big enough to pick up a human! If the extra 3d6 damage tacked onto the tongue lance is meant to represent the flaring inside a target, see how this sits with you: [b]Tongue Lance:[/b] The tongue lance of a siune spider has flaring barbs on the tip, which expand when buried in an opponent's body. The critical threat range for a siune spider's tongue lance is 18. Then, you could leave the base damage at 1d6+5, with a high crit chance for it to go straight to Wounds. 1d6+5 to Wounds is a nasty hit! [b][/b] Your DC is off for the poison. The DC should be 10 + Con Modifier + level*. The DC for the siune spider's poison is therefore DC 18: 10 + 5 Con Mod + 3 level. *for those of you familiar with DnD, this may seem wrong. Its not. The rules in the SWD20 revised states this to be the correct formula for poison DC. I dont know why its changed from other D20 games. But if you ask me, your poison damge is also way too high. The way you have it now, any time someone is hit by the tongue, they lose 2d6 points of permanent strength even if they make their Fort save. What you might consider is changing the poison to Initial damage 0 strength, secondary damge 2d6 strength. 2d6 permanent points of ability damage is devastating, though, so you should consider bringing down the damage, and not making it permanent for the sake of balance. With the damage as you have it now, and the massive poison damage, the challenge code for this little beastie would probably pretty high... maybe around Challenge Code E: LOTS of damage that is difficult to avoid. That means the siune spider as you have it, unchanged, would be an extreme challenge for characters of 6th to 8th level. Using my suggestions on bringing down the tongue lance damage and poison damge...around Challenge Code B. Thats a simple challenge for characters of the levels you are suggesting, but if you use lots of them, you can increase the challenge code to C or maybe even D (for a swarm of 'em!) The rest of it looks OK. :) [/QUOTE]
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