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Siune Spider - d20 Starwars Predator
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<blockquote data-quote="Arandmoor_Keet" data-source="post: 216466" data-attributes="member: 4864"><p>Woo...death by wamprats!</p><p></p><p>I never would have expected Gundarks to be so...so...so MEAN!</p><p></p><p>Can you tell I love my new Alien Anthology?</p><p></p><p>Updated Siune Spider...</p><p></p><p>Siune Spider</p><p>Medium Armored Forest Predator 3</p><p>HD: 3d8+15; CP/WP 28/20</p><p>Str 20</p><p>Dex 12</p><p>Con 20</p><p>Int 5</p><p>Wis 10</p><p>Cha 9</p><p></p><p>Fort+8</p><p>Ref+4</p><p>Will+1</p><p></p><p>Speed: 10m, 12m climb</p><p>Initiative +1 (+1 Dex)</p><p></p><p>Attacks: +4 ranged (1d6+7+poison, tongue-lance) or +8 melee (2d8+5, bite) and +6 melee (2d6+2, 4 claws)</p><p>Defense 18 (+1 dex, +7 natural) DR 7</p><p></p><p>Skills: Climb+19, Jump +11, Listen +2, Survival +5</p><p></p><p>Feats: Track, Multiattack</p><p></p><p>SQ: Low-light Vision, Poison, Webbing, Sulfur Tolerant</p><p></p><p>Description:</p><p>These large, six-legged, gray spider-like creatures are known across Siune as the planet’s top predators. Utilizing vicious pack tactics and their own potent poison there is no creature on Siune that is safe from a pack of hungry Siune Spiders.</p><p></p><p>The Siune Spider is at home in the mid reaches of the branchy Spider Trees indigenous to Siune, and it is there that they spend the vast majority of their lives. Their legs are long but quite delicate below the first joint, and while perfect for clinging to the spongy bark of the native spider trees they make them quite ungainly on the ground unless they tuck them in towards their bellies and walk on the spike of chitin that juts out from their knees.</p><p></p><p>Deadly predators because of their intelligence, if given another few thousand years of evolution the Siune Spiders would probably become a new space faring race.</p><p></p><p>Combat:</p><p>Siune Spiders favor ambushing from high ground when their prey is stationary, and they are masters of splitting up groups. They prefer to strike fast and fade away letting their poison finish their targets while they track their doomed prey.</p><p></p><p>Special Quality Descriptions:</p><p><em>Low-light Vision</em>: Due to its multiple eyes and the world where it evolved, the Siune Spider can see twice as far in areas of near-darkness.</p><p></p><p><em>Poison</em>: If struck by a Siune Spider's Tongue-lance, the target must make a fort save (DC 18) or suffer 1d2 points of ability damage to both their strength and dexterity. A second save one minute later must be made or the target takes one point of permanent ability damage to both strength and dexterity. Permanent ability damage can only be treated in a bacta tank and it takes six hours of submersion to restore one point of both dexterity and strength.</p><p></p><p><em>Webbing</em>: Siune Spiders are excellent web spinners able to spin some 100 meters of webbing every ten minutes. The webbing they spin is extremely strong and it loses all adhesiveness after it has had a chance to dry for a minute or so. Siune Spiders like to spin webs to block escape routes and set extremely primitive traps such as covered pits and net-drops.</p><p></p><p><em>Sulfur Tolerant</em>: The Siune Spider has evolved on a planet frequently swept by "Sulfur Storms” deadly to creatures that cannot breath sulfur for varying lengths of time. A Siune Spider can breathe in a sulfur atmosphere for a number of hours equal to three times its constitution score.</p><p></p><p>Should their poison be unable to take down their prey, Siune Spiders are fully able to kill prey in melee combat with their poison injecting tongues, sharp talons, and tough chitin armor.</p><p></p><p>I like these guys better. I removed some of their more usless skills (balance...) simply because the stability bonus for having six legs will more than make up for not having any ranks...</p><p></p><p>Arandmoor_Keet</p></blockquote><p></p>
[QUOTE="Arandmoor_Keet, post: 216466, member: 4864"] Woo...death by wamprats! I never would have expected Gundarks to be so...so...so MEAN! Can you tell I love my new Alien Anthology? Updated Siune Spider... Siune Spider Medium Armored Forest Predator 3 HD: 3d8+15; CP/WP 28/20 Str 20 Dex 12 Con 20 Int 5 Wis 10 Cha 9 Fort+8 Ref+4 Will+1 Speed: 10m, 12m climb Initiative +1 (+1 Dex) Attacks: +4 ranged (1d6+7+poison, tongue-lance) or +8 melee (2d8+5, bite) and +6 melee (2d6+2, 4 claws) Defense 18 (+1 dex, +7 natural) DR 7 Skills: Climb+19, Jump +11, Listen +2, Survival +5 Feats: Track, Multiattack SQ: Low-light Vision, Poison, Webbing, Sulfur Tolerant Description: These large, six-legged, gray spider-like creatures are known across Siune as the planet’s top predators. Utilizing vicious pack tactics and their own potent poison there is no creature on Siune that is safe from a pack of hungry Siune Spiders. The Siune Spider is at home in the mid reaches of the branchy Spider Trees indigenous to Siune, and it is there that they spend the vast majority of their lives. Their legs are long but quite delicate below the first joint, and while perfect for clinging to the spongy bark of the native spider trees they make them quite ungainly on the ground unless they tuck them in towards their bellies and walk on the spike of chitin that juts out from their knees. Deadly predators because of their intelligence, if given another few thousand years of evolution the Siune Spiders would probably become a new space faring race. Combat: Siune Spiders favor ambushing from high ground when their prey is stationary, and they are masters of splitting up groups. They prefer to strike fast and fade away letting their poison finish their targets while they track their doomed prey. Special Quality Descriptions: [i]Low-light Vision[/i]: Due to its multiple eyes and the world where it evolved, the Siune Spider can see twice as far in areas of near-darkness. [i]Poison[/i]: If struck by a Siune Spider's Tongue-lance, the target must make a fort save (DC 18) or suffer 1d2 points of ability damage to both their strength and dexterity. A second save one minute later must be made or the target takes one point of permanent ability damage to both strength and dexterity. Permanent ability damage can only be treated in a bacta tank and it takes six hours of submersion to restore one point of both dexterity and strength. [i]Webbing[/i]: Siune Spiders are excellent web spinners able to spin some 100 meters of webbing every ten minutes. The webbing they spin is extremely strong and it loses all adhesiveness after it has had a chance to dry for a minute or so. Siune Spiders like to spin webs to block escape routes and set extremely primitive traps such as covered pits and net-drops. [i]Sulfur Tolerant[/i]: The Siune Spider has evolved on a planet frequently swept by "Sulfur Storms” deadly to creatures that cannot breath sulfur for varying lengths of time. A Siune Spider can breathe in a sulfur atmosphere for a number of hours equal to three times its constitution score. Should their poison be unable to take down their prey, Siune Spiders are fully able to kill prey in melee combat with their poison injecting tongues, sharp talons, and tough chitin armor. I like these guys better. I removed some of their more usless skills (balance...) simply because the stability bonus for having six legs will more than make up for not having any ranks... Arandmoor_Keet [/QUOTE]
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