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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
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<blockquote data-quote="Gregor" data-source="post: 5426586" data-attributes="member: 11751"><p><strong>Start of Round 2</strong></p><p></p><p>Suddenly, two half-orcs bound down the stairs. They are both clad in studded leather armor, wield saps and have morningstars slung on their belts. Like the thugs in the doorway, they too wear a Black Horse armband.</p><p></p><p>Just after they arrive ... <span style="color: Red"><span style="font-size: 22px"><strong>KABOOM!</strong></span></span></p><p></p><p>The Poison Apple Pub shakes with the fury of an earthquake, and a deafening boom sounds overhead, as something strikes the building from above. Ceiling boards crack and buckle, with pieces of burning wood falling to the floor, and flaming oil leaks down into the room like a fiery rain. Overhead, a handful of blood-curdling screams sound out as additional unknown individuals are caught in the flaming burst and slain. A dying half-orc scout stumbles down the stairs, completely immolated by fire, before collapsing at the foot of the stairs. The bronze bust of Emperor Coaltongue falls off the wall and lands with a thud, and the stomach-turning scent of burned flesh and charred leather fills the air.</p><p></p><p>[GM] At the start of your turn, you are required to make a Reflex Save DC 10 or take 1 point of damage as the flaming oil falls on you. Also, if you attempt to move through the burning debris on the floor (marked by fire icons), you must make a Reflex Save DC 10 or take 1d6 points of fire damage.[/GM]</p><p></p><p>[OOC]Hrimr, your readied action goes off, so make your attack on the first scout (the one in E5). Since your readied action triggered right at the end, you are also now on top of the initiative order and can complete your actions for this round as well. Keep in mind that your sling requires two hands to load, and you currently have a heavy shield in one hand.[/OOC]</p><p></p><p>********</p><p></p><p>New Initiative Order:</p><p></p><p>1 - Hrimr</p><p>2 - Half-Orc Scouts</p><p>3 - Kirio</p><p>4 - Bannock </p><p>5 - Torrent</p><p>6 - Human Thugs</p><p>7 - Lars</p><p>8 - Arnir</p><p>9 - Alric</p><p></p><p>********</p><p></p><p></p><p><a href="http://gregthedm.files.wordpress.com/2011/01/poison-apple-pub-1st-floor-round-2.jpg" target="_blank">Poison Apple Pub Map - Round 2</a></p></blockquote><p></p>
[QUOTE="Gregor, post: 5426586, member: 11751"] [b]Start of Round 2[/b] Suddenly, two half-orcs bound down the stairs. They are both clad in studded leather armor, wield saps and have morningstars slung on their belts. Like the thugs in the doorway, they too wear a Black Horse armband. Just after they arrive ... [COLOR="Red"][SIZE="6"][B]KABOOM![/B][/SIZE][/COLOR] The Poison Apple Pub shakes with the fury of an earthquake, and a deafening boom sounds overhead, as something strikes the building from above. Ceiling boards crack and buckle, with pieces of burning wood falling to the floor, and flaming oil leaks down into the room like a fiery rain. Overhead, a handful of blood-curdling screams sound out as additional unknown individuals are caught in the flaming burst and slain. A dying half-orc scout stumbles down the stairs, completely immolated by fire, before collapsing at the foot of the stairs. The bronze bust of Emperor Coaltongue falls off the wall and lands with a thud, and the stomach-turning scent of burned flesh and charred leather fills the air. [GM] At the start of your turn, you are required to make a Reflex Save DC 10 or take 1 point of damage as the flaming oil falls on you. Also, if you attempt to move through the burning debris on the floor (marked by fire icons), you must make a Reflex Save DC 10 or take 1d6 points of fire damage.[/GM] [OOC]Hrimr, your readied action goes off, so make your attack on the first scout (the one in E5). Since your readied action triggered right at the end, you are also now on top of the initiative order and can complete your actions for this round as well. Keep in mind that your sling requires two hands to load, and you currently have a heavy shield in one hand.[/OOC] ******** New Initiative Order: 1 - Hrimr 2 - Half-Orc Scouts 3 - Kirio 4 - Bannock 5 - Torrent 6 - Human Thugs 7 - Lars 8 - Arnir 9 - Alric ******** [URL="http://gregthedm.files.wordpress.com/2011/01/poison-apple-pub-1st-floor-round-2.jpg"]Poison Apple Pub Map - Round 2[/URL] [/QUOTE]
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