Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 5456395" data-attributes="member: 11751"><p>[GM]Alric, I believe you've already made a successful knowledge check back at the pub with respect to gates and garrisons - information you learned by being in the guard. The gates leading south are 10 ft. wide and 20 ft. high, set into a large gatehouse with room enough for eight guards to rest and keep warm. A typical southern gate is guarded by forty soldiers, four officers, and a pair of gatekeepers both night and day. At any given time, sixteen of these guards (eight pairs of soldiers) patrol a circuit along the roughly half-mile length of the wall, with a guard passing a given stretch of wall about once a minute.[/GM] </p><p></p><p><span style="color: DeepSkyBlue">"Alright then,"</span> says Torrent as she puts on her pack and grabs an apple from the sack, <span style="color: DeepSkyBlue">"lets get moving. You two"</span>, she points at Arnir and Bannock, <span style="color: DeepSkyBlue">"can sort out the mystery of the soiled pack as we walk to the barracks. Hey Lars, are you feeling alright? You look exhausted."</span></p><p></p><p>You all grab your things, strap on armor and quickly grab breakfast before following Torrent out of the elves' hideout. The two soldiers tip their helms to you at your departure.</p><p></p><p>The morning is bitterly cold and you're all thankful of your cold weather clothes. The slushy streets have frozen over in some places making walking along slick cobblestones rather treacherous. Smoke hangs in the air over the city and bits of ash are still trailing through the air. Here and there the ruins of a building sit smoldering and Gate Pass citizens hold their hands near the coals to keep warm. </p><p></p><p>Leaving the ghetto and walking down back streets, you hear snippets of discussion and rumour from chatting civilians. Apparently the Gate Pass defenders held the Western gate against the first assault, but it cost many lives, and even now the men on the walls report that the Ragesian attack was only a small portion of their entire force. The invading army has demanded that a group of inquisitors be allowed into the city, and threaten to renew their attack if they do not receive a prompt agreement from the city leaders.</p><p></p><p>You continue to walk to the East in search of the Barracks and pass two more district gates. When you enter the appropriate district, a 90-ft. statue of Emperor Coaltongue stands sentinel amid some nicer houses, its copper surface tarnished by the weather. Eventually you start heading down side alleys and streets towards the Southern wall.</p><p></p><p>After a few blocks on a side street Hrimr, Kirio, Lars and Alric notice that your party is being shadowed. A few men in what appear to be city guard uniforms have either followed you, or watched you from side alleys as you pass by. They are doing a relatively miserable job of trying to blend into a barely-there crowd of passing civilians.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5456395, member: 11751"] [GM]Alric, I believe you've already made a successful knowledge check back at the pub with respect to gates and garrisons - information you learned by being in the guard. The gates leading south are 10 ft. wide and 20 ft. high, set into a large gatehouse with room enough for eight guards to rest and keep warm. A typical southern gate is guarded by forty soldiers, four officers, and a pair of gatekeepers both night and day. At any given time, sixteen of these guards (eight pairs of soldiers) patrol a circuit along the roughly half-mile length of the wall, with a guard passing a given stretch of wall about once a minute.[/GM] [COLOR="DeepSkyBlue"]"Alright then,"[/COLOR] says Torrent as she puts on her pack and grabs an apple from the sack, [COLOR="DeepSkyBlue"]"lets get moving. You two"[/COLOR], she points at Arnir and Bannock, [COLOR="DeepSkyBlue"]"can sort out the mystery of the soiled pack as we walk to the barracks. Hey Lars, are you feeling alright? You look exhausted."[/COLOR] You all grab your things, strap on armor and quickly grab breakfast before following Torrent out of the elves' hideout. The two soldiers tip their helms to you at your departure. The morning is bitterly cold and you're all thankful of your cold weather clothes. The slushy streets have frozen over in some places making walking along slick cobblestones rather treacherous. Smoke hangs in the air over the city and bits of ash are still trailing through the air. Here and there the ruins of a building sit smoldering and Gate Pass citizens hold their hands near the coals to keep warm. Leaving the ghetto and walking down back streets, you hear snippets of discussion and rumour from chatting civilians. Apparently the Gate Pass defenders held the Western gate against the first assault, but it cost many lives, and even now the men on the walls report that the Ragesian attack was only a small portion of their entire force. The invading army has demanded that a group of inquisitors be allowed into the city, and threaten to renew their attack if they do not receive a prompt agreement from the city leaders. You continue to walk to the East in search of the Barracks and pass two more district gates. When you enter the appropriate district, a 90-ft. statue of Emperor Coaltongue stands sentinel amid some nicer houses, its copper surface tarnished by the weather. Eventually you start heading down side alleys and streets towards the Southern wall. After a few blocks on a side street Hrimr, Kirio, Lars and Alric notice that your party is being shadowed. A few men in what appear to be city guard uniforms have either followed you, or watched you from side alleys as you pass by. They are doing a relatively miserable job of trying to blend into a barely-there crowd of passing civilians. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
Top