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Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
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<blockquote data-quote="Gregor" data-source="post: 5487420" data-attributes="member: 11751"><p>The half-orc on the hill raises the bastard sword above his head and moves forward in the wake of the skeletons. He lets out a bestial roar as he approaches the melee near the front of the house (moves to P16).</p><p></p><p>The inquisitor follows behind the half-orc, walking in strong confidant strides. He stops, takes in the battle that is forming by the front door and then begins moving his hands and mumbles dark words (moves to Q20). When he finishes casting his spell, he glares his glowing red eyes at Alric and raises his hand in a beckoning motion. He speaks a curt command: <span style="color: Red"><span style="font-size: 15px">"Approach!"</span></span> </p><p></p><p>[GM]Alric, on the start of your turn you must succeed at a Will save vs. DC 14 before you take any other actions. If you fail, you must spend your turn moving as quickly and directly as possible towards the inquisitor. You may take no other actions beyond that. If you succeed on the Will save, you may take your actions as per normal.[/GM]</p><p></p><p>************</p><p><strong>Initiative Order and Status</strong></p><p></p><p>1 - Lars</p><p>2 - Arnir</p><p>3 - DM #4 (Skeletons - 1 destroyed, 5 remain)</p><p>4 - Bannock</p><p>5 - Torrent</p><p>6 - Haddin and Crystin (Haddin at 1hp)</p><p>7 - DM #2 (RS)</p><p>8 - Alric (resistance active for 10 rounds)</p><p>9 - Hrimr</p><p>10 - Kirio (Inspire Courage active)</p><p>11 - DM #3 (S)</p><p>12 - DM #1 (B)</p><p></p><p>************</p><p></p><p><a href="http://gregthedm.files.wordpress.com/2011/03/farmhouse-round-2.jpg" target="_blank">Battle at the Farmhouse - Round 2</a></p></blockquote><p></p>
[QUOTE="Gregor, post: 5487420, member: 11751"] The half-orc on the hill raises the bastard sword above his head and moves forward in the wake of the skeletons. He lets out a bestial roar as he approaches the melee near the front of the house (moves to P16). The inquisitor follows behind the half-orc, walking in strong confidant strides. He stops, takes in the battle that is forming by the front door and then begins moving his hands and mumbles dark words (moves to Q20). When he finishes casting his spell, he glares his glowing red eyes at Alric and raises his hand in a beckoning motion. He speaks a curt command: [COLOR="Red"][SIZE="4"]"Approach!"[/SIZE][/COLOR] [GM]Alric, on the start of your turn you must succeed at a Will save vs. DC 14 before you take any other actions. If you fail, you must spend your turn moving as quickly and directly as possible towards the inquisitor. You may take no other actions beyond that. If you succeed on the Will save, you may take your actions as per normal.[/GM] ************ [B]Initiative Order and Status[/B] 1 - Lars 2 - Arnir 3 - DM #4 (Skeletons - 1 destroyed, 5 remain) 4 - Bannock 5 - Torrent 6 - Haddin and Crystin (Haddin at 1hp) 7 - DM #2 (RS) 8 - Alric (resistance active for 10 rounds) 9 - Hrimr 10 - Kirio (Inspire Courage active) 11 - DM #3 (S) 12 - DM #1 (B) ************ [URL="http://gregthedm.files.wordpress.com/2011/03/farmhouse-round-2.jpg"]Battle at the Farmhouse - Round 2[/URL] [/QUOTE]
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