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Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
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<blockquote data-quote="Gregor" data-source="post: 5488237" data-attributes="member: 11751"><p>The skeletons standing before Alric and Bannock attempt to close in around the defenders. They shuffle mindlessly, paying no heed to the opportunistic attacks that Bannock and Alric unleash (O14 attempts to move to N12; O15 attempts to move to O12; and N16 attempts to move to O13).</p><p></p><p>The first skeleton (O14 to N12) is promptly shattered by Bannock's glaive as it tries to step past. Whatever foul necromancy bound it together is snuffed out and bones rain on his boots. The second skeleton (O15 to O12) moves past unscathed, resisting Alric's attempts to slow it. The third skeleton (N16 to O13) is not so lucky as it is stalled by the broad surface of Alric's tower shield (stopped at O14).</p><p></p><p>The skeletons further away from the front of the house also move in, scimitars raised to chop mercilessly at the defenders (P18 moves to N15; P19 moves to P13; N18 moves to O16). When all skeletons have finished moving, those within range begin assaulting Bannock and Alric their blades (O12, O14 and N15 make attacks). Blades rise and fall, but each is turned away by armor or the edge of a weapon as the two human fighters hold the line.</p><p></p><p>[GM]Small error, the attack in the dice which says N16 attack vs. Bannock should be N15.</p><p></p><p>This post was as confusing to create and it likely is to read! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are only 5 skeletons left and they are located in these squares: O12, O14, N15, P13, O16[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5488237, member: 11751"] The skeletons standing before Alric and Bannock attempt to close in around the defenders. They shuffle mindlessly, paying no heed to the opportunistic attacks that Bannock and Alric unleash (O14 attempts to move to N12; O15 attempts to move to O12; and N16 attempts to move to O13). The first skeleton (O14 to N12) is promptly shattered by Bannock's glaive as it tries to step past. Whatever foul necromancy bound it together is snuffed out and bones rain on his boots. The second skeleton (O15 to O12) moves past unscathed, resisting Alric's attempts to slow it. The third skeleton (N16 to O13) is not so lucky as it is stalled by the broad surface of Alric's tower shield (stopped at O14). The skeletons further away from the front of the house also move in, scimitars raised to chop mercilessly at the defenders (P18 moves to N15; P19 moves to P13; N18 moves to O16). When all skeletons have finished moving, those within range begin assaulting Bannock and Alric their blades (O12, O14 and N15 make attacks). Blades rise and fall, but each is turned away by armor or the edge of a weapon as the two human fighters hold the line. [GM]Small error, the attack in the dice which says N16 attack vs. Bannock should be N15. This post was as confusing to create and it likely is to read! :) There are only 5 skeletons left and they are located in these squares: O12, O14, N15, P13, O16[/GM] [/QUOTE]
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