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Six From Gate Pass - A War of the Burning Sky Campaign (3.5)
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<blockquote data-quote="Gregor" data-source="post: 5488609" data-attributes="member: 11751"><p>Torrent looks down at Haddin who stares back up at her with panic in his eyes. Seeing that he is no longer at Kelemvor's doorstep, she pulls out her holy symbol and clutches it tightly. As Bannock steps past her, she raises her shield and says: <span style="color: DeepSkyBlue">"Haddin, get out of the way and Crystin, you take care of him while we handle this. In the name of Istishia I need to try and turn these abominations!"</span> She then bolts out the door to take Bannock's old position (N14), trusting in her armor to save her from the attacks of the skeletons. Their rusty edges glance harmlessly off her shield and she cries out: <span style="color: DeepSkyBlue">"Back to your graves! In the name of the Lord of all Oceans, I compel you!"</span> Her eyes glow white and the four nearest undead physically recoil in silent pain. </p><p></p><p>Haddin does as he is told, holding his hand to his wounded chest as he moves to the back of the room (J12). <span style="color: LightBlue"><em>"I am not useless!"</em></span> he states,<span style="color: LightBlue"><em> "but my powers are unfortunately limited and my spells do nothing against undead!"</em></span> Crystin moves to join her father, sobbing: <span style="color: Plum"><em>"Oh father, father! I thought you were dead!"</em></span></p><p></p><p>Towards the rear of the house, the two Ragesian soldiers move to the back of the door (G16 and F16). One barks something in a rough tongue and then the sound of a heavy axe striking the wooden door rings out. The axe cracks through the wood, splitting the door in two and it falls inward in a mess of splinters.</p><p></p><p>[sblock="if you speak Orc"]Smash the door down and kill everyone inside![/sblock]</p><p></p><p>[GM]The skeletons at N15, O12, O14 and P13 have been turned. Turned undead flee (on their turn) from Torrent by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5488609, member: 11751"] Torrent looks down at Haddin who stares back up at her with panic in his eyes. Seeing that he is no longer at Kelemvor's doorstep, she pulls out her holy symbol and clutches it tightly. As Bannock steps past her, she raises her shield and says: [COLOR="DeepSkyBlue"]"Haddin, get out of the way and Crystin, you take care of him while we handle this. In the name of Istishia I need to try and turn these abominations!"[/COLOR] She then bolts out the door to take Bannock's old position (N14), trusting in her armor to save her from the attacks of the skeletons. Their rusty edges glance harmlessly off her shield and she cries out: [COLOR="DeepSkyBlue"]"Back to your graves! In the name of the Lord of all Oceans, I compel you!"[/COLOR] Her eyes glow white and the four nearest undead physically recoil in silent pain. Haddin does as he is told, holding his hand to his wounded chest as he moves to the back of the room (J12). [COLOR="LightBlue"][I]"I am not useless!"[/I][/COLOR] he states,[COLOR="LightBlue"][I] "but my powers are unfortunately limited and my spells do nothing against undead!"[/I][/COLOR] Crystin moves to join her father, sobbing: [COLOR="Plum"][I]"Oh father, father! I thought you were dead!"[/I][/COLOR] Towards the rear of the house, the two Ragesian soldiers move to the back of the door (G16 and F16). One barks something in a rough tongue and then the sound of a heavy axe striking the wooden door rings out. The axe cracks through the wood, splitting the door in two and it falls inward in a mess of splinters. [sblock="if you speak Orc"]Smash the door down and kill everyone inside![/sblock] [GM]The skeletons at N15, O12, O14 and P13 have been turned. Turned undead flee (on their turn) from Torrent by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.[/GM] [/QUOTE]
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