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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5598215" data-attributes="member: 11751"><p>The party walks out of Vidor, ahead and behind the laborers that carry your new boats. When you set out the road is fairly tame. The path is about five feet wide, shored up in places with small stone bridges when the ground dips. Going more than twenty feet off the path will obviously land a person in knee-deep muck. </p><p></p><p>After 15 miles, a run down shack sits at the side of the road, its surface covered in moss and its roof has clearly toppled inward from rot. Nearby trees have been cleared, and a few abandoned, half-made rafts litter the area, none of them structurally stable. Its clear that beyond this point, travel will have to be by boat as a seemingly endless bayou stretches out before you.</p><p></p><p>The labourers drop your boats, poles and oars and begin their long, hunch-backed walk to Vidor. The sky begins to darken and the drizzle continues to fall. Diashan, after quickly inspecting the rotten cabin, suggests that camp be made on the dry road and he sets off to find usable tinder for a fire.</p><p></p><p>Torrent pitches her tent and begins to pour over the maps she purchased back in town. She notes that you have about 30 miles of swamp to cross, before a final 5 miles of another marsh road that leads to the tip of the peninsula where Seaquen lies.</p><p></p><p>[GM]Feel free to post whatever you like, including any business you conducted before leaving town. Please also let me know, now that you're out and abroad again, what the watch order will be overnight. [/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5598215, member: 11751"] The party walks out of Vidor, ahead and behind the laborers that carry your new boats. When you set out the road is fairly tame. The path is about five feet wide, shored up in places with small stone bridges when the ground dips. Going more than twenty feet off the path will obviously land a person in knee-deep muck. After 15 miles, a run down shack sits at the side of the road, its surface covered in moss and its roof has clearly toppled inward from rot. Nearby trees have been cleared, and a few abandoned, half-made rafts litter the area, none of them structurally stable. Its clear that beyond this point, travel will have to be by boat as a seemingly endless bayou stretches out before you. The labourers drop your boats, poles and oars and begin their long, hunch-backed walk to Vidor. The sky begins to darken and the drizzle continues to fall. Diashan, after quickly inspecting the rotten cabin, suggests that camp be made on the dry road and he sets off to find usable tinder for a fire. Torrent pitches her tent and begins to pour over the maps she purchased back in town. She notes that you have about 30 miles of swamp to cross, before a final 5 miles of another marsh road that leads to the tip of the peninsula where Seaquen lies. [GM]Feel free to post whatever you like, including any business you conducted before leaving town. Please also let me know, now that you're out and abroad again, what the watch order will be overnight. [/GM] [/QUOTE]
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