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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5599131" data-attributes="member: 11751"><p><strong>Time to dust off those dice ye adventurers!</strong></p><p></p><p>Despite the constant drizzle, Diashan manages to scavenge enough fuel for a fire. Broken branches, gnarled roots and dry patches of moss make for a smoky greasy fire but it sheds warmth and light.</p><p></p><p>Throughout the first watch Hrimr and Bannock chat idly while slapping away the mosquitoes that are now as constant as the rain. The fire crackles gently and the sounds of birds and frogs fill the night. Towards midnight, as the first shift is coming to an end, Hrimr and Bannock move to wake Lars and Diashan who elected to watch the camp during the twilight hours.</p><p></p><p>As the four of you stand around by the fire preparing to trade shifts, some of you become aware that you are not alone and trouble is lurking in the darkness beyond the camp fire light. Suddenly, two small arrows come flying into the camp in the direction of Hrimr, but strike the damp ground at his feet. </p><p></p><p>[sblock="for Hrimr"]Hrimr, through your darkvision, you suddenly notice that a number of humanoids are attempting to stealthily approach your camp from various directions. These humanoids vary in size and girth, but each has distinct lizard-like features: scaly skin, wedge-shaped heads filled with sharp teeth, claws and spiked tails. You can make out seven targets. From the bayou (south), still dripping water, come four man-sized creatures wielding clubs and large shields made from tortoise shells. From the west, near the rotten shack, are two smaller creatures with short bows that have noticed that you have spotted them. In response they fire arrows from their bows in your direction. From the east, near the road, stands a large lizard man. He looms about 8 feet in height and you figure his scales are matte black. It wields a massive spiked club. </p><p></p><p>You figure the targets are all about 50 feet away from the camp fire, which keeps them just on the edge of the darkness. Those with lowlight (the elves) will be able to see them, but the humans in the party are all but blind to them.</p><p></p><p>Diashan appears to see and hear what you do.[/sblock]</p><p></p><p>[sblock="for Lars"]Lars, you don't hear or see anything and are thus surprised by what takes place. However, once the arrows strike the ground, you are on alert.[/sblock]</p><p></p><p>[sblock="for Bannock"]Bannock, you hear a large twig snap in the darkness and then hear one or two heavy footfalls in distant puddles. You are blind to what is out there, but the sound puts you on alert. You are therefore not surprised when the attack comes.[/sblock]</p><p></p><p>[GM]Arnir and Kirio, not sure of your status so you can be awake or asleep when this takes place. I imagine you're both asleep given your need to memorize spells.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5599131, member: 11751"] [b]Time to dust off those dice ye adventurers![/b] Despite the constant drizzle, Diashan manages to scavenge enough fuel for a fire. Broken branches, gnarled roots and dry patches of moss make for a smoky greasy fire but it sheds warmth and light. Throughout the first watch Hrimr and Bannock chat idly while slapping away the mosquitoes that are now as constant as the rain. The fire crackles gently and the sounds of birds and frogs fill the night. Towards midnight, as the first shift is coming to an end, Hrimr and Bannock move to wake Lars and Diashan who elected to watch the camp during the twilight hours. As the four of you stand around by the fire preparing to trade shifts, some of you become aware that you are not alone and trouble is lurking in the darkness beyond the camp fire light. Suddenly, two small arrows come flying into the camp in the direction of Hrimr, but strike the damp ground at his feet. [sblock="for Hrimr"]Hrimr, through your darkvision, you suddenly notice that a number of humanoids are attempting to stealthily approach your camp from various directions. These humanoids vary in size and girth, but each has distinct lizard-like features: scaly skin, wedge-shaped heads filled with sharp teeth, claws and spiked tails. You can make out seven targets. From the bayou (south), still dripping water, come four man-sized creatures wielding clubs and large shields made from tortoise shells. From the west, near the rotten shack, are two smaller creatures with short bows that have noticed that you have spotted them. In response they fire arrows from their bows in your direction. From the east, near the road, stands a large lizard man. He looms about 8 feet in height and you figure his scales are matte black. It wields a massive spiked club. You figure the targets are all about 50 feet away from the camp fire, which keeps them just on the edge of the darkness. Those with lowlight (the elves) will be able to see them, but the humans in the party are all but blind to them. Diashan appears to see and hear what you do.[/sblock] [sblock="for Lars"]Lars, you don't hear or see anything and are thus surprised by what takes place. However, once the arrows strike the ground, you are on alert.[/sblock] [sblock="for Bannock"]Bannock, you hear a large twig snap in the darkness and then hear one or two heavy footfalls in distant puddles. You are blind to what is out there, but the sound puts you on alert. You are therefore not surprised when the attack comes.[/sblock] [GM]Arnir and Kirio, not sure of your status so you can be awake or asleep when this takes place. I imagine you're both asleep given your need to memorize spells.[/GM] [/QUOTE]
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