Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 5606025" data-attributes="member: 11751"><p><strong>Into the bayou...</strong></p><p></p><p>[sblock="for Hrimr"]Nothing registers as magical. You're very confidant that the flask is filled with the he strongest moonshine Bannock's ever smelled.[/sblock]</p><p></p><p>You take what loot you desire and then head to sleep or back onto the watch order. The remainder of the evening is uneventful and you arise eight hours later rested and healed of any wounds. The dead lizardfolk are covered in flies and mosquitos and the ever present drizzle results in damp tents and blankets. After a quick breakfast, you pile your gear into the boats and set off into the swamp.</p><p></p><p>Your boats ply through the murky water by pole or oar. You dodge muddy islands covered in shrubbery or gnarled and twisted trees, and head down narrow riverways clogged with spider webs filled with dead birds and small animals. Some parts are wide open and too deep to pole and others are shallow, muddy and require portaging. Occasionally you pass strange markers in the distance: bizarre shapes carved into the trees, or a cluster of rotting humanoid heads held by small blood-stained spears. The drizzle is relentless and at the end of your first day your boots are caked with mud, your clothes are wet and its all you can do to rest your weary bodies by a small fire. Watches are kept and asides from the biting insects and some strange sounds in the distance, nothing dangerous transpires.</p><p></p><p>Towards the end of the second day of similar travel you come across a large and relatively dry patch of land in the middle of a shallow lagoon. Muscles aching and wet clothes clinging scratchily to your skin you gladly moor your boats and disembark as the sun begins to set behind grey skies. Tents are pitched, bedrolls laid out and a campfire is easily started from fuel gathered from a large fallen tree. Herbal tea is brewed and rations are shared over a couple of hours as yet another sombre evening in the swamp sets in.</p><p></p><p>Slapping at an insect on her scarred neck Torrent says: <span style="color: DeepSkyBlue">"Well, judging from the maps, I think we've come about two thirds of the way through this charming area. One more day of travel and we should be out of here and on the last road to Seaquen. Why don't we open that flask and..."</span> Her eyes narrow as she trails off, looking over your shoulder and gazing into the fallen darkness around you. Turning to follow her eyes you all see a faint light in the distance. It appears to be suspended in a thick cloud of fog and is slowly approaching your camp.</p><p></p><p>Suddenly, an eerie female voice begins to sing out in the darkness. The voice is singing in common and you hear lyrics that suggest the great and wonderful pleasures that can be found by purifying yourself in the sacred waters surrounding you.</p><p></p><p>********</p><p><strong>Initiative Order</strong></p><p></p><p>1 - Lars</p><p>2 - Arnir</p><p>3 - Kirio</p><p>4 - Bannock</p><p>5 - DM #3 (W)</p><p>6 - Hrimr</p><p>7 - Diashan</p><p>8 - DM #2 (D)</p><p>9 - Torrent</p><p>10 - Alric</p><p>11 - DM #1 (C)</p><p></p><p>********</p><p></p><p><a href="http://gregthedm.files.wordpress.com/2011/07/marsh-attack-round-1.jpg" target="_blank">Marsh Attack - Round 1</a></p><p></p><p>[GM]I've set an initiative clock because actions here need to go round by round.</p><p></p><p>As with the last situation, the only light is from your campfire.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5606025, member: 11751"] [b]Into the bayou...[/b] [sblock="for Hrimr"]Nothing registers as magical. You're very confidant that the flask is filled with the he strongest moonshine Bannock's ever smelled.[/sblock] You take what loot you desire and then head to sleep or back onto the watch order. The remainder of the evening is uneventful and you arise eight hours later rested and healed of any wounds. The dead lizardfolk are covered in flies and mosquitos and the ever present drizzle results in damp tents and blankets. After a quick breakfast, you pile your gear into the boats and set off into the swamp. Your boats ply through the murky water by pole or oar. You dodge muddy islands covered in shrubbery or gnarled and twisted trees, and head down narrow riverways clogged with spider webs filled with dead birds and small animals. Some parts are wide open and too deep to pole and others are shallow, muddy and require portaging. Occasionally you pass strange markers in the distance: bizarre shapes carved into the trees, or a cluster of rotting humanoid heads held by small blood-stained spears. The drizzle is relentless and at the end of your first day your boots are caked with mud, your clothes are wet and its all you can do to rest your weary bodies by a small fire. Watches are kept and asides from the biting insects and some strange sounds in the distance, nothing dangerous transpires. Towards the end of the second day of similar travel you come across a large and relatively dry patch of land in the middle of a shallow lagoon. Muscles aching and wet clothes clinging scratchily to your skin you gladly moor your boats and disembark as the sun begins to set behind grey skies. Tents are pitched, bedrolls laid out and a campfire is easily started from fuel gathered from a large fallen tree. Herbal tea is brewed and rations are shared over a couple of hours as yet another sombre evening in the swamp sets in. Slapping at an insect on her scarred neck Torrent says: [COLOR="DeepSkyBlue"]"Well, judging from the maps, I think we've come about two thirds of the way through this charming area. One more day of travel and we should be out of here and on the last road to Seaquen. Why don't we open that flask and..."[/COLOR] Her eyes narrow as she trails off, looking over your shoulder and gazing into the fallen darkness around you. Turning to follow her eyes you all see a faint light in the distance. It appears to be suspended in a thick cloud of fog and is slowly approaching your camp. Suddenly, an eerie female voice begins to sing out in the darkness. The voice is singing in common and you hear lyrics that suggest the great and wonderful pleasures that can be found by purifying yourself in the sacred waters surrounding you. ******** [B]Initiative Order[/B] 1 - Lars 2 - Arnir 3 - Kirio 4 - Bannock 5 - DM #3 (W) 6 - Hrimr 7 - Diashan 8 - DM #2 (D) 9 - Torrent 10 - Alric 11 - DM #1 (C) ******** [URL="http://gregthedm.files.wordpress.com/2011/07/marsh-attack-round-1.jpg"]Marsh Attack - Round 1[/URL] [GM]I've set an initiative clock because actions here need to go round by round. As with the last situation, the only light is from your campfire.[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
Top