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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5611075" data-attributes="member: 11751"><p>The fog-suspended orb moves forward again, slowly, undeterred by Lars' cantrip. It comes to stop about 30 feet away from Alric (centered at B3), appearing to bob on the water. The strange song then changes key and begins to resonate strangely in your ears. Your skin begins to prickle and you develop a pit of your stomach sense of excitement and anxiety as the lyrics wash over you. You suddenly find that is almost impossible to focus on anything other than the music.</p><p></p><p>[GM]At the start of your turn, please make a Will save vs. DC 17 to resist the lure of the song. Passing or failing will affect what you can do on your turn, as referenced below.[/GM] </p><p></p><p>[sblock="if you make your save"]You may act normally on your turn.[/sblock]</p><p></p><p>[sblock="if you fail your save"]You are enthralled and unable to do anything other than give the song your undivided attention. You can take no actions on your turn asides from discussing how amazing the song is. You are considered to have an attitude of friendly towards the glowing orb in the mist. If you witness anything that you would naturally oppose, you are entitled to another Will save to break the enchantment. [/sblock]</p><p></p><p>********</p><p><strong>Initiative Order</strong></p><p></p><p>1 - Lars</p><p>2 - Arnir</p><p>3 - Kirio</p><p>4 - Bannock</p><p>5 - DM #3 (W)</p><p>6 - Hrimr</p><p>7 - Diashan</p><p>8 - DM #2 (D)</p><p>9 - Torrent</p><p>10 - Alric</p><p>11 - DM #1 (C)</p><p></p><p>********</p><p></p><p><a href="http://gregthedm.files.wordpress.com/2011/07/marsh-attack-round-1.jpg" target="_blank">Marsh Attack - Round 2</a></p></blockquote><p></p>
[QUOTE="Gregor, post: 5611075, member: 11751"] The fog-suspended orb moves forward again, slowly, undeterred by Lars' cantrip. It comes to stop about 30 feet away from Alric (centered at B3), appearing to bob on the water. The strange song then changes key and begins to resonate strangely in your ears. Your skin begins to prickle and you develop a pit of your stomach sense of excitement and anxiety as the lyrics wash over you. You suddenly find that is almost impossible to focus on anything other than the music. [GM]At the start of your turn, please make a Will save vs. DC 17 to resist the lure of the song. Passing or failing will affect what you can do on your turn, as referenced below.[/GM] [sblock="if you make your save"]You may act normally on your turn.[/sblock] [sblock="if you fail your save"]You are enthralled and unable to do anything other than give the song your undivided attention. You can take no actions on your turn asides from discussing how amazing the song is. You are considered to have an attitude of friendly towards the glowing orb in the mist. If you witness anything that you would naturally oppose, you are entitled to another Will save to break the enchantment. [/sblock] ******** [B]Initiative Order[/B] 1 - Lars 2 - Arnir 3 - Kirio 4 - Bannock 5 - DM #3 (W) 6 - Hrimr 7 - Diashan 8 - DM #2 (D) 9 - Torrent 10 - Alric 11 - DM #1 (C) ******** [URL="http://gregthedm.files.wordpress.com/2011/07/marsh-attack-round-1.jpg"]Marsh Attack - Round 2[/URL] [/QUOTE]
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