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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5634385" data-attributes="member: 11751"><p><em><span style="color: red">"Our bond was magical, merely a simple protective spell granted to me by my god. Please leave poor H'andrea be," </span></em>she squeals, <span style="color: Red"><em>"I have been truthful with you. I only wish to live. You may have our treasures and our prisoner. That is fair."</em></span></p><p></p><p>Lars, as per Kirio's direction, you walk up to the shack registering the magical auras (from within). Your lit blade sheds some light between the gaps and cracks in the wooden exterior. You can vaguely make out piles of detritus, heaps of old robes, wooden crates, backpacks, etc. You would need to go inside to do a proper search. The door to the shack is fastened with an old pad lock, but a quick examination reveals that the brass key in your possession would unlock it.</p><p></p><p>[sblock="for Lars"]You do not find any traps.[/sblock]</p><p></p><p>[GM]To make this easier to visualize, picture the five shacks in a shallow semi circle. Each shack faces the docks and a few burning torches hang from sconces. The low burning fire is in the middle of the grounds in front of the shacks.</p><p></p><p>Also, Kirio, you've already scanned the area with your detect magic. In general, that spell would have picked up any magical traps. Given that you only registered the auras in the cabin, you can assume that the area is magical trap free.</p><p></p><p>Lars, Kirio's inspire competence bard ability gives you +2 on skill checks as long as he plays (Kirio can only play for a certain number of rounds though, so keep that in mind). You forgot to add it onto your roll, so I've taken it into account for you (your perception was actually +9 in this instance). [/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5634385, member: 11751"] [I][COLOR="red"]"Our bond was magical, merely a simple protective spell granted to me by my god. Please leave poor H'andrea be," [/COLOR][/I]she squeals, [COLOR="Red"][I]"I have been truthful with you. I only wish to live. You may have our treasures and our prisoner. That is fair."[/I][/COLOR] Lars, as per Kirio's direction, you walk up to the shack registering the magical auras (from within). Your lit blade sheds some light between the gaps and cracks in the wooden exterior. You can vaguely make out piles of detritus, heaps of old robes, wooden crates, backpacks, etc. You would need to go inside to do a proper search. The door to the shack is fastened with an old pad lock, but a quick examination reveals that the brass key in your possession would unlock it. [sblock="for Lars"]You do not find any traps.[/sblock] [GM]To make this easier to visualize, picture the five shacks in a shallow semi circle. Each shack faces the docks and a few burning torches hang from sconces. The low burning fire is in the middle of the grounds in front of the shacks. Also, Kirio, you've already scanned the area with your detect magic. In general, that spell would have picked up any magical traps. Given that you only registered the auras in the cabin, you can assume that the area is magical trap free. Lars, Kirio's inspire competence bard ability gives you +2 on skill checks as long as he plays (Kirio can only play for a certain number of rounds though, so keep that in mind). You forgot to add it onto your roll, so I've taken it into account for you (your perception was actually +9 in this instance). [/GM] [/QUOTE]
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