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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5638113" data-attributes="member: 11751"><p>[sblock=”for Lars”]”Dreamwalker!” says the voice inside, “I feared you had rejected me and would cast me back into my realm. Long have I sought you, always glimpsing you on the threshold of my world, peering in, hesitant. But you have been touched by an elder. I can feel his taint upon you.” [/sblock]</p><p></p><p>[sblock="for Kirio"]You register no magic on Lars.</p><p></p><p>Also, you are aware of a House Galavir in Calanis in Shahalesti. It is a wealthy and powerful house, as is Arnir's House of Bowflight. Beyond that, you do not know anything. [/sblock]</p><p></p><p>Thalan nods and adds a few more words in elven.</p><p></p><p>[sblock="if you speak Elven"]Fair enough young Bowflight. Just be wary should you encounter the Princess' entourage. Court life has been generous to House Galavir and its now eldest son is said to be vying for the line of succession to the throne and is in possession of a black heart. I wish you luck in the coming days.[/sblock]</p><p></p><p>To the rest of the party Thalan bows low and wishes you well before ordering his men back into the woods to continue their ongoing mission.</p><p></p><p>You continue to drag your accursed boats along for a few sections of the rapidly thinning swamp require their use, but eventually the ground turns dry as you pass over an embankment and you see literally hundreds of abandoned rowboats piled up. A wide dirt road leads away from this point and heads further south and then east along with the peninsula.</p><p></p><p>You follow the road, relishing the now ever-present sea breeze which does its best to blow the drizzle away and savoring the fact that the swamp is behind you. Finally, after another hour of walking along the road, it leads you through some woodlands and you are able to see your destination these past 7 weeks: <strong>Seaquen</strong>.</p><p></p><p>The city is formed by a number of clusters of buildings and streets on various places along the peninsula. The main part of the city is along the north coast where you see a large harbor filled with wooden docks, warehouses and moored fishing and shipping boats. One boat in particular stands out, a massive ornate galleon adorned with whipping banners atop its masts and a swirling red and gold paint job on its hull. The buildings here are made from wood and stone and judging by the lines of smoke in various places, its clear that this part of town is filled with Inns, shoppes, smiths and other services. The Lyceum stands sentinel on a hill overlooking the harbor, its tall stone towers surrounded by a low stone wall. The south side of the peninsula is a much smaller settlement, but its harbor is clogged with ships of all shapes and sizes. You can see many houses and buildings are being built here and windmills sit on small hills, their blades turning quickly in the wind.</p><p></p><p>Stretched out in front of you, between the edge of the woodlands and the city proper, are many refugee camps. A few thousand people appear to be camped out outside the town, and a quick look proves that Seaquen would be too small a city to house these souls. The camps vary in terms of quality and cleanliness and judging by certain flags being flown, you see that the camps are further divided along nationalistic lines. You see the flags of the nearby countries of Dassen, Sinaire and Ostalin hanging over smaller camps, as well as a massive sprawling filthy camp that flies no flag but easily represents two thirds of the population of refugees. </p><p></p><p>Torrent begins to lead you down the road that runs between the camps and says, over her shoulder:<span style="color: DeepSkyBlue"> “We finally made it!” </span></p><p></p><p>Where to heroes of Gate Pass?</p><p></p><p>[sblock="for Kirio"]You recognize the massive galleon in the harbour as the Wayfairer's traveling theatre ship. [/sblock]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5638113, member: 11751"] [sblock=”for Lars”]”Dreamwalker!” says the voice inside, “I feared you had rejected me and would cast me back into my realm. Long have I sought you, always glimpsing you on the threshold of my world, peering in, hesitant. But you have been touched by an elder. I can feel his taint upon you.” [/sblock] [sblock="for Kirio"]You register no magic on Lars. Also, you are aware of a House Galavir in Calanis in Shahalesti. It is a wealthy and powerful house, as is Arnir's House of Bowflight. Beyond that, you do not know anything. [/sblock] Thalan nods and adds a few more words in elven. [sblock="if you speak Elven"]Fair enough young Bowflight. Just be wary should you encounter the Princess' entourage. Court life has been generous to House Galavir and its now eldest son is said to be vying for the line of succession to the throne and is in possession of a black heart. I wish you luck in the coming days.[/sblock] To the rest of the party Thalan bows low and wishes you well before ordering his men back into the woods to continue their ongoing mission. You continue to drag your accursed boats along for a few sections of the rapidly thinning swamp require their use, but eventually the ground turns dry as you pass over an embankment and you see literally hundreds of abandoned rowboats piled up. A wide dirt road leads away from this point and heads further south and then east along with the peninsula. You follow the road, relishing the now ever-present sea breeze which does its best to blow the drizzle away and savoring the fact that the swamp is behind you. Finally, after another hour of walking along the road, it leads you through some woodlands and you are able to see your destination these past 7 weeks: [B]Seaquen[/B]. The city is formed by a number of clusters of buildings and streets on various places along the peninsula. The main part of the city is along the north coast where you see a large harbor filled with wooden docks, warehouses and moored fishing and shipping boats. One boat in particular stands out, a massive ornate galleon adorned with whipping banners atop its masts and a swirling red and gold paint job on its hull. The buildings here are made from wood and stone and judging by the lines of smoke in various places, its clear that this part of town is filled with Inns, shoppes, smiths and other services. The Lyceum stands sentinel on a hill overlooking the harbor, its tall stone towers surrounded by a low stone wall. The south side of the peninsula is a much smaller settlement, but its harbor is clogged with ships of all shapes and sizes. You can see many houses and buildings are being built here and windmills sit on small hills, their blades turning quickly in the wind. Stretched out in front of you, between the edge of the woodlands and the city proper, are many refugee camps. A few thousand people appear to be camped out outside the town, and a quick look proves that Seaquen would be too small a city to house these souls. The camps vary in terms of quality and cleanliness and judging by certain flags being flown, you see that the camps are further divided along nationalistic lines. You see the flags of the nearby countries of Dassen, Sinaire and Ostalin hanging over smaller camps, as well as a massive sprawling filthy camp that flies no flag but easily represents two thirds of the population of refugees. Torrent begins to lead you down the road that runs between the camps and says, over her shoulder:[COLOR="DeepSkyBlue"] “We finally made it!” [/COLOR] Where to heroes of Gate Pass? [sblock="for Kirio"]You recognize the massive galleon in the harbour as the Wayfairer's traveling theatre ship. [/sblock] [/QUOTE]
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