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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5639408" data-attributes="member: 11751"><p>Kirio secures you two rooms at a discount, but has committed himself to playing daily performances at The Scholar's Respite. The Innkeep removes a corpulent dark-skinned carpet merchant from his room, who comes down swearing in the accent of Ostalin. The other room is vacated by a halfling patrician from Sindaire who glares at you as he is asked to leave his accommodations.</p><p></p><p>The rooms themselves are palatial once you are allowed up to inspect them: multiple rooms with well upholstered furniture and feather-down beds. Small tapestries hang on the walls and hearths are kept burning to keep away the chill from the ever-present drizzle and sea winds.</p><p></p><p>Kirio, you are required to play daily (read 8 hours) in order to receive monetary benefit from the patrons of the Inn. If you choose to only play in the evenings, or for parial days, then you will only pocket 50% of your earnings (1/2 of what you roll). If you choose not to perform one day, the party will be required to pay the full 20gp per room lest ye be evicted. Your performance tonight was splendid and both the patrons and the Innkeep were impressed.</p><p></p><p>Bannock, you spend your evening as you describe. What you learn is that there are a number of established smiths in the city who have the equipment, materials and resources necessary to make an income. As such, none are eager to approach you and your makeshift fire when quality work is guaranteed by artificers with a roof over their heads. However, you learn that business is booming and many smiths are willing to take on additional labour. The going rate for smiths in search of a forge is 60% (i.e. you only make 40% of your normal rate, the rest going to the smith for costs). Many of the workshops in town would be happy to take you, but know that they expect an 8 hour workday out of you in order to take you on. Masterwork tools can also be easily purchased from merchants or the artisans themselves.</p><p></p><p>As Kirio is performing on his first night at the Inn, a thin human man with a sandy brown goatee and the features of a Ragesian arrives at your table. He is dressed in better than common clothing and a well worn lute is slung across his back. <em>"Pardon my intrusion m'lords, my name be Judson “Stowaway” Figovich if you please. You look new here and I'm well acquainted with Seaquen I am. Perhaps you're looking for a source of info, or perhaps and errand-man?"</em> he stands smiling and fidgeting as he awaits your reply.</p><p></p><p>[GM]If you're looking for things, or searching for something specific (i.e. where to find rare materials) then you'll need a knowledge: local or diplomacy roll.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5639408, member: 11751"] Kirio secures you two rooms at a discount, but has committed himself to playing daily performances at The Scholar's Respite. The Innkeep removes a corpulent dark-skinned carpet merchant from his room, who comes down swearing in the accent of Ostalin. The other room is vacated by a halfling patrician from Sindaire who glares at you as he is asked to leave his accommodations. The rooms themselves are palatial once you are allowed up to inspect them: multiple rooms with well upholstered furniture and feather-down beds. Small tapestries hang on the walls and hearths are kept burning to keep away the chill from the ever-present drizzle and sea winds. Kirio, you are required to play daily (read 8 hours) in order to receive monetary benefit from the patrons of the Inn. If you choose to only play in the evenings, or for parial days, then you will only pocket 50% of your earnings (1/2 of what you roll). If you choose not to perform one day, the party will be required to pay the full 20gp per room lest ye be evicted. Your performance tonight was splendid and both the patrons and the Innkeep were impressed. Bannock, you spend your evening as you describe. What you learn is that there are a number of established smiths in the city who have the equipment, materials and resources necessary to make an income. As such, none are eager to approach you and your makeshift fire when quality work is guaranteed by artificers with a roof over their heads. However, you learn that business is booming and many smiths are willing to take on additional labour. The going rate for smiths in search of a forge is 60% (i.e. you only make 40% of your normal rate, the rest going to the smith for costs). Many of the workshops in town would be happy to take you, but know that they expect an 8 hour workday out of you in order to take you on. Masterwork tools can also be easily purchased from merchants or the artisans themselves. As Kirio is performing on his first night at the Inn, a thin human man with a sandy brown goatee and the features of a Ragesian arrives at your table. He is dressed in better than common clothing and a well worn lute is slung across his back. [I]"Pardon my intrusion m'lords, my name be Judson “Stowaway” Figovich if you please. You look new here and I'm well acquainted with Seaquen I am. Perhaps you're looking for a source of info, or perhaps and errand-man?"[/I] he stands smiling and fidgeting as he awaits your reply. [GM]If you're looking for things, or searching for something specific (i.e. where to find rare materials) then you'll need a knowledge: local or diplomacy roll.[/GM] [/QUOTE]
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