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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5662118" data-attributes="member: 11751"><p><span style="color: Teal">"Indeed Arnir,"</span> says Kiernan, <span style="color: Teal">"we are willing and able to provide instruction to any and all who desire to learn. The vast majority of our students learn the intricacies and mysteries of the weave, but we have instructors in the druidic arts, bardic magic and clerical magic as well. Normally our students pay tuition but given the services you are undertaking on behalf of the Lyceum and the resistance, these are obviously waved for you. Feel free to use our archives, libraries and instructors to further your own learning. There are also crafting rooms and alchemical laboratories if you wish to utilize some creation space. You can find myself of Headmaster Simeon by merely asking around - we keep our rooms and offices here in the academy."</span></p><p></p><p>Kiernan and Simeon begin to leave the room. Simeon pauses to add: <span style="color: DimGray">"I want to thank you again for taking on these tasks. They are important and time is of the essence. If you have any questions or concerns, please find us and ask them. Also, keep your eye out for a messenger tomorrow morning who will lead you to your new house."</span></p><p></p><p>[GM]At this point, anyone in the party can come and go to the Lyceum and interact with whomever you wish (there are specific instructors for all styles and sub schools of magic). </p><p></p><p>You may use the work spaces in the Lyceum (there are even forges) and you can have magic items made for you here (mas 3000gp value). You may also purchase any spell included in the PHB (up to a max of 3000gp value) as the Lyceum has almost non-exhaustive archives. Those with ranks in knowledge skills can use the library to do research. Spending at least 2 hours in the library researching a specific issue grants you a +2 bonus on a knowledge check for that issue.</p><p></p><p>Torrent is no longer in the party, though she obviously remains an ally. At this point in the campaign, you decide where to go and what to do. Your overall mission is complete (the intelligence), but there are a number of quests available to you (see the shared document which you are all free to edit accordingly).[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5662118, member: 11751"] [COLOR="Teal"]"Indeed Arnir,"[/COLOR] says Kiernan, [COLOR="Teal"]"we are willing and able to provide instruction to any and all who desire to learn. The vast majority of our students learn the intricacies and mysteries of the weave, but we have instructors in the druidic arts, bardic magic and clerical magic as well. Normally our students pay tuition but given the services you are undertaking on behalf of the Lyceum and the resistance, these are obviously waved for you. Feel free to use our archives, libraries and instructors to further your own learning. There are also crafting rooms and alchemical laboratories if you wish to utilize some creation space. You can find myself of Headmaster Simeon by merely asking around - we keep our rooms and offices here in the academy."[/COLOR] Kiernan and Simeon begin to leave the room. Simeon pauses to add: [COLOR="DimGray"]"I want to thank you again for taking on these tasks. They are important and time is of the essence. If you have any questions or concerns, please find us and ask them. Also, keep your eye out for a messenger tomorrow morning who will lead you to your new house."[/COLOR] [GM]At this point, anyone in the party can come and go to the Lyceum and interact with whomever you wish (there are specific instructors for all styles and sub schools of magic). You may use the work spaces in the Lyceum (there are even forges) and you can have magic items made for you here (mas 3000gp value). You may also purchase any spell included in the PHB (up to a max of 3000gp value) as the Lyceum has almost non-exhaustive archives. Those with ranks in knowledge skills can use the library to do research. Spending at least 2 hours in the library researching a specific issue grants you a +2 bonus on a knowledge check for that issue. Torrent is no longer in the party, though she obviously remains an ally. At this point in the campaign, you decide where to go and what to do. Your overall mission is complete (the intelligence), but there are a number of quests available to you (see the shared document which you are all free to edit accordingly).[/GM] [/QUOTE]
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