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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5669713" data-attributes="member: 11751"><p>********</p><p><strong>Druid's Home</strong></p><p></p><p>Kirio, without any survival skills, you are not able to identify what made the tracks.</p><p></p><p>Hrimr, the general area does not contain anything unusual, asides from a living home made from trees and boulders. </p><p></p><p>Bannock, the tracks widen out beyond the house and towards the swamp, and though there are many sets of prints, its difficult to determine approximate numbers without survival skills.</p><p></p><p>********</p><p><strong>Bronze Trident</strong></p><p></p><p>Lars your trip to the South Harbour does not take long and you find the Bronze Trident down near the waterfront. The South Harbour seems much more affluent to you, with large stone and wood homes overlooking the water, the occasional shrine or small temple and inns, taverns and shops that appear to serve a richer client base. </p><p></p><p>The Bronze Trident however, does not appear to be such an establishment. Its front opens up onto the docks and it sits squished between a number of salt-stained warehouses, fish mongers, harbour offices and a few seedy looking inns. The rusted sign over the door depicts a merman wielding a trident that was probably, at one point in time, the colour of bronze. It squeaks in the wind and rattles on its hinges when you close the door to the tavern behind you.</p><p></p><p>The inside of the tavern is nothing special, though it seems a touch nicer than the exterior. Through the peaty smoke from the hearth and the cloying clouds of pipe smoke, you see that even at this hour a number of men and women are drinking, playing dice or chatting at tables. They come from various walks of life, though most look like commoners, sailors or mercenaries. There are a few bored-looking whores in one corner, sharing a decanter of wine and they look up at you expectantly. The bar man, a tall barrel-chested fellow with a dark beard and sunken eyes, wipes down tankards with a rag and pays you a cursory glance when you enter. The layout of the room is fairly simple: one main room with a hearth on one wall, a long wooden bar along the other, tables and chairs filling the main space and a wooden door to another room behind the bar.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5669713, member: 11751"] ******** [B]Druid's Home[/B] Kirio, without any survival skills, you are not able to identify what made the tracks. Hrimr, the general area does not contain anything unusual, asides from a living home made from trees and boulders. Bannock, the tracks widen out beyond the house and towards the swamp, and though there are many sets of prints, its difficult to determine approximate numbers without survival skills. ******** [B]Bronze Trident[/B] Lars your trip to the South Harbour does not take long and you find the Bronze Trident down near the waterfront. The South Harbour seems much more affluent to you, with large stone and wood homes overlooking the water, the occasional shrine or small temple and inns, taverns and shops that appear to serve a richer client base. The Bronze Trident however, does not appear to be such an establishment. Its front opens up onto the docks and it sits squished between a number of salt-stained warehouses, fish mongers, harbour offices and a few seedy looking inns. The rusted sign over the door depicts a merman wielding a trident that was probably, at one point in time, the colour of bronze. It squeaks in the wind and rattles on its hinges when you close the door to the tavern behind you. The inside of the tavern is nothing special, though it seems a touch nicer than the exterior. Through the peaty smoke from the hearth and the cloying clouds of pipe smoke, you see that even at this hour a number of men and women are drinking, playing dice or chatting at tables. They come from various walks of life, though most look like commoners, sailors or mercenaries. There are a few bored-looking whores in one corner, sharing a decanter of wine and they look up at you expectantly. The bar man, a tall barrel-chested fellow with a dark beard and sunken eyes, wipes down tankards with a rag and pays you a cursory glance when you enter. The layout of the room is fairly simple: one main room with a hearth on one wall, a long wooden bar along the other, tables and chairs filling the main space and a wooden door to another room behind the bar. [/QUOTE]
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