Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 5670822" data-attributes="member: 11751"><p>********</p><p><strong>Druid's Home / Swamp</strong></p><p></p><p>Hrimr, despite the number of tracks and the softness of the terrain, you actually have some trouble finding the tracks once they move into the swamp. The constant rain has obfuscated most of the prints you can see in the mud and it messes with your vision as you constantly wipe it from your eyes and face. Further, due to the many deep pools of murky water and clumps of trees and bushes the tracking becomes even more difficult. You are able to determine that the tracks back into the swamp are likely a couple of days old.</p><p></p><p>However, you and the party are able to follow what is left of the tracks, but you do so at an extremely slow pace. After two hours of slogging through interspersed pools of muck and water, you have progressed no more than a mile. Your clothes are soaked through and you find yourself at a point where the terrain has become more of a spread out knee-deep aquatic marshland where clumps of reeds and little hills of mud may hold the only visible prints. You have been travelling parallel to the coast, more or less, and in the distance are clusters of weeping willows and some high rocky hills or bluffs that likely mark a border between the swamp and the ocean.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5670822, member: 11751"] ******** [B]Druid's Home / Swamp[/B] Hrimr, despite the number of tracks and the softness of the terrain, you actually have some trouble finding the tracks once they move into the swamp. The constant rain has obfuscated most of the prints you can see in the mud and it messes with your vision as you constantly wipe it from your eyes and face. Further, due to the many deep pools of murky water and clumps of trees and bushes the tracking becomes even more difficult. You are able to determine that the tracks back into the swamp are likely a couple of days old. However, you and the party are able to follow what is left of the tracks, but you do so at an extremely slow pace. After two hours of slogging through interspersed pools of muck and water, you have progressed no more than a mile. Your clothes are soaked through and you find yourself at a point where the terrain has become more of a spread out knee-deep aquatic marshland where clumps of reeds and little hills of mud may hold the only visible prints. You have been travelling parallel to the coast, more or less, and in the distance are clusters of weeping willows and some high rocky hills or bluffs that likely mark a border between the swamp and the ocean. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
Top