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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5686857" data-attributes="member: 11751"><p>********</p><p><strong>Seaquen Thieves' Guild</strong></p><p></p><p>Lars, you climb down maybe 30 feet and end in an old worked stone tunnel. The sound of a waterfall fills your ears and it smells of mildew and a faint fetid stench of garbage and bodily waste. Walking along the tunnel, you emerge into an opening, almost like a subterranean cave, except that everything is worked or cut stone and a number of aquaducts can be seen above, below and beside you at the limit of your lantern light. The stone work looks ancient and is a style completely different from that above in the South Harbour. Your only avenue is to cross a worked stone bridge that suspends across the opening. As you cross, you see that a wide river of water rushes beneath you, being brought in by a large waterfall somewhere in the darkness beyond your vision. At the end of the bridge sits an unlocked heavy iron door set into the wall. </p><p></p><p>When you open the door, lantern light bathes you and you step into a small entrance way where some cloaks and lanterns have been hung and some mundane daggers and rapiers sit on a weapon rack. The lantern light shines in from an ornately cut archway that leads into the next room. You can hear the sounds of people talking and laughing.</p><p></p><p>The next room is a massive round room with a high carved stone dome. The walls are finely worked stone complete with carvings and bas reliefs. Three other arched portals lead to other rooms - one at each cardinal direction. The floors are covered in expensive-looking rugs and lanterns hang from hooks all around the room. Paintings, tapestries and small statuary are arranged around the space as well, giving the place a well-appointed and wealthy look. When you step in, the temperature suddenly seems to rise to a very comfortable warmth, the air smells sweeter and you can see that 20 or 30 armed men and women of various races are lounging on ornate furniture, chatting, or gambling at a table surrounded by high-backed chairs. Nobody seems to notice your entrance, or pay you any attention.</p><p></p><p>You have entered from the south and when you move into the centre of the room, you can see down the other exits. The door to the north leads to a small chamber that looks to be very dark, save for a few candles on a pedestal in the middle of the room. The portal to the east is fairly large and looks to be filled with tables covered in merchandise, weapons, armor and other goods. Guild members stand around buying and selling. The exit to the west is blocked by a lock-less heavy wooden door.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5686857, member: 11751"] ******** [B]Seaquen Thieves' Guild[/B] Lars, you climb down maybe 30 feet and end in an old worked stone tunnel. The sound of a waterfall fills your ears and it smells of mildew and a faint fetid stench of garbage and bodily waste. Walking along the tunnel, you emerge into an opening, almost like a subterranean cave, except that everything is worked or cut stone and a number of aquaducts can be seen above, below and beside you at the limit of your lantern light. The stone work looks ancient and is a style completely different from that above in the South Harbour. Your only avenue is to cross a worked stone bridge that suspends across the opening. As you cross, you see that a wide river of water rushes beneath you, being brought in by a large waterfall somewhere in the darkness beyond your vision. At the end of the bridge sits an unlocked heavy iron door set into the wall. When you open the door, lantern light bathes you and you step into a small entrance way where some cloaks and lanterns have been hung and some mundane daggers and rapiers sit on a weapon rack. The lantern light shines in from an ornately cut archway that leads into the next room. You can hear the sounds of people talking and laughing. The next room is a massive round room with a high carved stone dome. The walls are finely worked stone complete with carvings and bas reliefs. Three other arched portals lead to other rooms - one at each cardinal direction. The floors are covered in expensive-looking rugs and lanterns hang from hooks all around the room. Paintings, tapestries and small statuary are arranged around the space as well, giving the place a well-appointed and wealthy look. When you step in, the temperature suddenly seems to rise to a very comfortable warmth, the air smells sweeter and you can see that 20 or 30 armed men and women of various races are lounging on ornate furniture, chatting, or gambling at a table surrounded by high-backed chairs. Nobody seems to notice your entrance, or pay you any attention. You have entered from the south and when you move into the centre of the room, you can see down the other exits. The door to the north leads to a small chamber that looks to be very dark, save for a few candles on a pedestal in the middle of the room. The portal to the east is fairly large and looks to be filled with tables covered in merchandise, weapons, armor and other goods. Guild members stand around buying and selling. The exit to the west is blocked by a lock-less heavy wooden door. [/QUOTE]
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