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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5688773" data-attributes="member: 11751"><p>********</p><p><strong>Goblin Camp</strong></p><p></p><p>Arnir, all three of the goblins crumple to the ground with smoking holes in their chests.</p><p></p><p></p><p>********</p><p><strong>Seaquen Thieves' Guild</strong></p><p></p><p><span style="color: YellowGreen">"Nice to meet you Romeo. Gate Pass eh? You're a long way from home. Anyway, lemme take another look for you."</span> says Marion who then turns her attention to the notices for a moment. <span style="color: YellowGreen">"Hmmmm, looks like Lowduke's warehouse is West of the Bronze Trident, along the docks, between a fishmonger and a rope maker's shop. Should be easy enough to find. Lorb's estate is up near the Lyceum, everyone knows where it is. That twat of a magistrate fills his grounds with gaudy statues of Dwarven gods and other expensive crap. Anyway, lemme show you around."</span></p><p></p><p>Marion leads you into the main room and describes it as the Guild Hall, a place where members relax, gamble and gaze upon some of the acquisitions that have been made and donated to the guild. To the north she notes that the small shadowy chamber is the chapel to the Church of Mask, Lord of Thieves. Marion tells you that a priest named Father Dusk makes his chambers in there. She then leads you over to the Western door, opens it and takes you through.</p><p></p><p>You walk along a short stone hallway and reach a four way intersection. <span style="color: YellowGreen">"Alright,"</span> says Marion, <span style="color: YellowGreen">"if you keep walking West, you get to the guild member chambers. You or any other member can find a place to rest or lay low for a while. Some of the guild lieutenants spend time there, you can make them out by the extra ring they wear on their finger. Now, if you see someone with three rings, you watch your tongue and you keep your eyes down. There is also a well stocked pantry and kitchen should you need a bite or a drink. If you turn right and head North, you'll come to a heavy iron door which leads out into tunnels that probably served as a sewer at some point. Just follow the chalk markings on the walls and eventually you'll find a ladder leading up to an abandoned house in the South Harbour. That's your main way in and out. If you take a left here, and go South, you'll find the guild office which is where you turn in completed jobs, pick up your purses and pay your guild tithe. All clear?"</span></p></blockquote><p></p>
[QUOTE="Gregor, post: 5688773, member: 11751"] ******** [B]Goblin Camp[/B] Arnir, all three of the goblins crumple to the ground with smoking holes in their chests. ******** [B]Seaquen Thieves' Guild[/B] [COLOR="YellowGreen"]"Nice to meet you Romeo. Gate Pass eh? You're a long way from home. Anyway, lemme take another look for you."[/COLOR] says Marion who then turns her attention to the notices for a moment. [COLOR="YellowGreen"]"Hmmmm, looks like Lowduke's warehouse is West of the Bronze Trident, along the docks, between a fishmonger and a rope maker's shop. Should be easy enough to find. Lorb's estate is up near the Lyceum, everyone knows where it is. That twat of a magistrate fills his grounds with gaudy statues of Dwarven gods and other expensive crap. Anyway, lemme show you around."[/COLOR] Marion leads you into the main room and describes it as the Guild Hall, a place where members relax, gamble and gaze upon some of the acquisitions that have been made and donated to the guild. To the north she notes that the small shadowy chamber is the chapel to the Church of Mask, Lord of Thieves. Marion tells you that a priest named Father Dusk makes his chambers in there. She then leads you over to the Western door, opens it and takes you through. You walk along a short stone hallway and reach a four way intersection. [COLOR="YellowGreen"]"Alright,"[/COLOR] says Marion, [COLOR="YellowGreen"]"if you keep walking West, you get to the guild member chambers. You or any other member can find a place to rest or lay low for a while. Some of the guild lieutenants spend time there, you can make them out by the extra ring they wear on their finger. Now, if you see someone with three rings, you watch your tongue and you keep your eyes down. There is also a well stocked pantry and kitchen should you need a bite or a drink. If you turn right and head North, you'll come to a heavy iron door which leads out into tunnels that probably served as a sewer at some point. Just follow the chalk markings on the walls and eventually you'll find a ladder leading up to an abandoned house in the South Harbour. That's your main way in and out. If you take a left here, and go South, you'll find the guild office which is where you turn in completed jobs, pick up your purses and pay your guild tithe. All clear?"[/COLOR] [/QUOTE]
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