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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5694430" data-attributes="member: 11751"><p>********</p><p><strong>Caves (burial chamber)</strong></p><p></p><p>Alric, you stand at the edge of Arnir's light, having only dim illumination for most of the room. The closer you stand to the sink hole, the more you smell the unmistakable stench of rotting flesh and something acrid, earthy and damp. The dried corpses of the goblins stare up at you with empty eye sockets.</p><p></p><p>[GM]For the purposes of exploring this dungeon, I am going to set a marching order (who is where as you move through the dungeon) that I will use when/if anything happens. This is purely so I can fairly adjudicate the effects of something. I will constantly use this order since Arnir is holding the light:</p><p></p><p>Front Row: Alric and Kirio</p><p>Middle: Arnir</p><p>Back Row: Hrimr and Bannock</p><p></p><p>I will modify on the fly if people say they have gone off alone, stepped out ahead (as per Alric right now), etc. </p><p></p><p>I just want to mark this down now so that when/if anything happens, you all know the order and we don't have to discuss who was where.[/GM]</p><p></p><p></p><p>********</p><p><strong>South Harbour</strong></p><p></p><p>Lars, you find the warehouse that Nathan Lowduke is supposedly occupying without any trouble. It is perhaps a 5 minute stroll from the Bronze Trident, along the waterfront boardwalk. It sits nested between a fish monger and a rope maker, just as Marion explained to you.</p><p></p><p>You hide easily in the shadows across the street, managing to avoid most of the constant rain by an overhang from a nearby building. The warehouse has a broad set of heavy wooden double doors as its front entrance - a thick iron lock fastens them into place. The boardwalk runs along the side of the warehouse, towards the rear of the structure which appears to be suspended over the ocean on barnacle-crusted stilts. The building stands about 25 feet high and has a few windows running along its boardwalked sides (maybe one every 20 feet, and 5 feet off the ground). Some windows have been boarded up, but one or two have plate glass panes that have been opened slightly to let in fresh air. </p><p></p><p>Nobody comes or goes while you watch, but you can see dim lantern light spilling out from the open windows.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5694430, member: 11751"] ******** [B]Caves (burial chamber)[/B] Alric, you stand at the edge of Arnir's light, having only dim illumination for most of the room. The closer you stand to the sink hole, the more you smell the unmistakable stench of rotting flesh and something acrid, earthy and damp. The dried corpses of the goblins stare up at you with empty eye sockets. [GM]For the purposes of exploring this dungeon, I am going to set a marching order (who is where as you move through the dungeon) that I will use when/if anything happens. This is purely so I can fairly adjudicate the effects of something. I will constantly use this order since Arnir is holding the light: Front Row: Alric and Kirio Middle: Arnir Back Row: Hrimr and Bannock I will modify on the fly if people say they have gone off alone, stepped out ahead (as per Alric right now), etc. I just want to mark this down now so that when/if anything happens, you all know the order and we don't have to discuss who was where.[/GM] ******** [B]South Harbour[/B] Lars, you find the warehouse that Nathan Lowduke is supposedly occupying without any trouble. It is perhaps a 5 minute stroll from the Bronze Trident, along the waterfront boardwalk. It sits nested between a fish monger and a rope maker, just as Marion explained to you. You hide easily in the shadows across the street, managing to avoid most of the constant rain by an overhang from a nearby building. The warehouse has a broad set of heavy wooden double doors as its front entrance - a thick iron lock fastens them into place. The boardwalk runs along the side of the warehouse, towards the rear of the structure which appears to be suspended over the ocean on barnacle-crusted stilts. The building stands about 25 feet high and has a few windows running along its boardwalked sides (maybe one every 20 feet, and 5 feet off the ground). Some windows have been boarded up, but one or two have plate glass panes that have been opened slightly to let in fresh air. Nobody comes or goes while you watch, but you can see dim lantern light spilling out from the open windows. [/QUOTE]
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