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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5709307" data-attributes="member: 11751"><p><strong>Day 4 - 17 days to Wayfarer Performance</strong></p><p></p><p>********</p><p><strong>Caves - Shrine</strong></p><p></p><p>You manage to cobble together enough rest to mend some wounds and settle your minds for the preparation of spells. Nothing interrupts your rest, but for a few hours you can hear scratching along the stone door that leads into the spider's lair.</p><p></p><p>However, for Bannock, the late evening is an unpleasant experience. Cold shivers wrack his body, and he wails in his sleep, clutching at his chest as if trying to hold his own heart. Tears steam down his face and he convulses as his body and soul tries to fight off the negative energy that still courses through his body since feeling the touch of the spectre in the ruined tower. Arnir awakes to provide the magical support he promised (resistance cantrip), but it is unclear as to how the internal battle is being waged within Bannock's very essence.</p><p></p><p>When the watches complete and everyone is awake, you all notice that you feel deeply exhausted, almost like you've reset your internal time clocks. Its impossible to know what time of day it is, since you're underground, but you reckon that it is very, very early in the morning.</p><p></p><p>Bannock lays on his bedroll with a sunken look in his eyes. Heavy dark bags sit under his lids and his skin is moist and pale. It looks as if some of his soul has been permanently taken away from him.</p><p></p><p>[GM]Those of you that are injured, don't forget to heal your level in hit points for a night of rest.</p><p></p><p>Bannock, unfortunately you are now a level 4 fighter (edited to account for Arnir's resistance cantrip which makes you narrowly keep one level). The negative levels are gone, but you have permanently lost one level and all the benefits that came with that level. It can be restored, but you and the party will have to seek out a cleric.[/GM]</p><p></p><p>********</p><p><strong>Seaquen - Warehouse</strong></p><p></p><p>Lars, you carefully climb up the boardwalk, finding plenty of hand and foot holds on wooden pegs, bolts and supports. When you pull yourself up, you lay prostrate on the wet wooden planks and rest. You are in considerable pain and completely soaked through from a night in the rain. </p><p></p><p>It is probably 3 in the morning and the streets of the waterfront of the South Harbour seem deserted.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5709307, member: 11751"] [b]Day 4 - 17 days to Wayfarer Performance[/b] ******** [B]Caves - Shrine[/B] You manage to cobble together enough rest to mend some wounds and settle your minds for the preparation of spells. Nothing interrupts your rest, but for a few hours you can hear scratching along the stone door that leads into the spider's lair. However, for Bannock, the late evening is an unpleasant experience. Cold shivers wrack his body, and he wails in his sleep, clutching at his chest as if trying to hold his own heart. Tears steam down his face and he convulses as his body and soul tries to fight off the negative energy that still courses through his body since feeling the touch of the spectre in the ruined tower. Arnir awakes to provide the magical support he promised (resistance cantrip), but it is unclear as to how the internal battle is being waged within Bannock's very essence. When the watches complete and everyone is awake, you all notice that you feel deeply exhausted, almost like you've reset your internal time clocks. Its impossible to know what time of day it is, since you're underground, but you reckon that it is very, very early in the morning. Bannock lays on his bedroll with a sunken look in his eyes. Heavy dark bags sit under his lids and his skin is moist and pale. It looks as if some of his soul has been permanently taken away from him. [GM]Those of you that are injured, don't forget to heal your level in hit points for a night of rest. Bannock, unfortunately you are now a level 4 fighter (edited to account for Arnir's resistance cantrip which makes you narrowly keep one level). The negative levels are gone, but you have permanently lost one level and all the benefits that came with that level. It can be restored, but you and the party will have to seek out a cleric.[/GM] ******** [B]Seaquen - Warehouse[/B] Lars, you carefully climb up the boardwalk, finding plenty of hand and foot holds on wooden pegs, bolts and supports. When you pull yourself up, you lay prostrate on the wet wooden planks and rest. You are in considerable pain and completely soaked through from a night in the rain. It is probably 3 in the morning and the streets of the waterfront of the South Harbour seem deserted. [/QUOTE]
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