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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5710081" data-attributes="member: 11751"><p>********</p><p><strong>South Harbour - Thieves' Guild</strong></p><p></p><p>Lars, after resting and eating, it is probably 4 in the afternoon by the time you make it back to the guild. </p><p></p><p>Not too many members are around right now, but the market stalls appear to always be manned. You learn that magical healing potions are not readily available in the market and you are pointed to the small dark chapel that sits off of the main guild lounge. You are also informed that the small laboratory run by the "Three Delinquents" that sits off of the market can also prepare non-healing potions and other interesting alchemical goods. </p><p></p><p>The small chapel off the lounge is accessed by an arched stone portal. Inside is a dark circular room that is lit only by ten or fifteen fat black wax candles spread around the room. The walls have been painted black and a thick stone altar stands in the centre of the space. Atop the altar is a bust of a harlequin's mask carved from black basalt or marble. </p><p></p><p>The only other door in the room, a black iron door, swings open slowly a few moments after you arrive and a figure steps out. The humanoid stands about five feet tall and is covered, from head to toe, in a plush black cowled robe tied around the waist with a grey ribbon. Facial features are obscured by a dark grey mask and you can only make out the whites of two eyes underneath.</p><p></p><p><span style="color: DimGray"><em>"Well, what is it? Why are you here?"</em></span> says the figure in a gravely voice. </p><p></p><p></p><p>[GM]Thieves' Guild members get 10% off the cost of items (from the prices marked in the rules).[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5710081, member: 11751"] ******** [B]South Harbour - Thieves' Guild[/B] Lars, after resting and eating, it is probably 4 in the afternoon by the time you make it back to the guild. Not too many members are around right now, but the market stalls appear to always be manned. You learn that magical healing potions are not readily available in the market and you are pointed to the small dark chapel that sits off of the main guild lounge. You are also informed that the small laboratory run by the "Three Delinquents" that sits off of the market can also prepare non-healing potions and other interesting alchemical goods. The small chapel off the lounge is accessed by an arched stone portal. Inside is a dark circular room that is lit only by ten or fifteen fat black wax candles spread around the room. The walls have been painted black and a thick stone altar stands in the centre of the space. Atop the altar is a bust of a harlequin's mask carved from black basalt or marble. The only other door in the room, a black iron door, swings open slowly a few moments after you arrive and a figure steps out. The humanoid stands about five feet tall and is covered, from head to toe, in a plush black cowled robe tied around the waist with a grey ribbon. Facial features are obscured by a dark grey mask and you can only make out the whites of two eyes underneath. [COLOR="DimGray"][I]"Well, what is it? Why are you here?"[/I][/COLOR] says the figure in a gravely voice. [GM]Thieves' Guild members get 10% off the cost of items (from the prices marked in the rules).[/GM] [/QUOTE]
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