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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5711112" data-attributes="member: 11751"><p>Hrimr hauls the heavy stone door open. It scrapes noisily against the floor and a fresh layer of webbing on the other side rips away as the door slides inward. The weird phosphorescent light paints the area purple and the bodies of the dead spiders still litter the area. Of the giant vermin, there is no sign.</p><p></p><p>Kirio, you begin to play Inspire Courage. Arnir and Bannock's conditions do not trigger so Hrimr is up (in the event that the conditions take affect this round, Arnir and Bannock can still act).</p><p></p><p>********</p><p><strong>Initiative</strong></p><p></p><p>1 - Kirio (readied - will play inspire courage as soon as Hrimr opens the door) - taking place immediately</p><p>2 - Arnir (readied Deep Slumber which he will cast on the spider as soon as it's within 35 ft.)</p><p>3 - Bannock (readied an attack, with power attack, on any enemy that comes within reach)</p><p>4 - Hrimr</p><p>5 - DM</p><p>6 - Alric</p><p></p><p>********</p><p></p><p><a href="http://gregthedm.files.wordpress.com/2011/10/spider-lair-redux-round-1.jpg" target="_blank">Spider Lair Redux - Round 1</a></p><p></p><p>[GM]Initiative is triggered due to opening the door and readying actions. I've placed those who readied in the order you posted. I've rolled Init for the rest. If your triggers don't go off in round 1, you can decide in round 2 if you want to continue to ready or do something else.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5711112, member: 11751"] Hrimr hauls the heavy stone door open. It scrapes noisily against the floor and a fresh layer of webbing on the other side rips away as the door slides inward. The weird phosphorescent light paints the area purple and the bodies of the dead spiders still litter the area. Of the giant vermin, there is no sign. Kirio, you begin to play Inspire Courage. Arnir and Bannock's conditions do not trigger so Hrimr is up (in the event that the conditions take affect this round, Arnir and Bannock can still act). ******** [B]Initiative[/B] 1 - Kirio (readied - will play inspire courage as soon as Hrimr opens the door) - taking place immediately 2 - Arnir (readied Deep Slumber which he will cast on the spider as soon as it's within 35 ft.) 3 - Bannock (readied an attack, with power attack, on any enemy that comes within reach) 4 - Hrimr 5 - DM 6 - Alric ******** [URL="http://gregthedm.files.wordpress.com/2011/10/spider-lair-redux-round-1.jpg"]Spider Lair Redux - Round 1[/URL] [GM]Initiative is triggered due to opening the door and readying actions. I've placed those who readied in the order you posted. I've rolled Init for the rest. If your triggers don't go off in round 1, you can decide in round 2 if you want to continue to ready or do something else.[/GM] [/QUOTE]
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