Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 5765306" data-attributes="member: 11751"><p><strong>South Harbour - Lowduke's Warehouse</strong></p><p></p><p>You set down your whiskey, bundle up against the rain and prepare your belongings. What began as a night of conversation has now turned into an opportunity for danger, excitement and the potential of receiving or delivering a violent death. The life of an adventurer!</p><p></p><p>Lars, being the only member of the party to locate Lowduke's warehouse, leads you out of the North Harbour, through the refugee camps and down towards the South Harbour. You walk past some taverns, bustling with business on this rainy evening and soon come to the briny smelling harbour. Lines of warehouses and shops sit along a wooden boardwalk, their back ends hanging out over the water and supported by barnacle coated wooden piers. Fishing boats and merchant vessels sit tied to the quay and you can make out the bobbing lanterns of the Elven warships out in the ocean.</p><p></p><p>Street traffic is minimal here, save for a few late night laborers hauling wagons filled with rope or dried fish and the heavy thud of the surf fills your ears. Lars positions the party in some shadows between two shops and points to a warehouse maybe sixty feet away. He notes it as Lowduke's.</p><p></p><p>You figure that the warehouse is perhaps 25 feet high, 120 feet wide and 160 feet deep, its back end well over the ocean. You can see an old crane on the roof and a few wide shuttered windows, spilling out faint lantern light, on the visible portion of the side of the building. The boardwalk seems to run along side of the warehouse and Lars informs you that it, in fact, wraps around the rear of the structure as well. The front entrance is a huge sliding wooden door.</p><p></p><p>One human man stands in front of the door. He is clad in a mix of leather and chain armor, with a long sword on his belt and a crossbow slung over one shoulder. He smokes an old pipe and leans against the front facade, shielding himself from the rain by the roof overhang.</p><p></p><p>[GM]Let us assume it is late in the evening, perhaps 10pm. Let us also assume that you are hidden from sight, maybe peering around a shadowed corner. However, approaching the warehouse stealthily will require a Stealth check in order to remain hidden within the shadows and not seen nor heard by the man in front.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5765306, member: 11751"] [b]South Harbour - Lowduke's Warehouse[/b] You set down your whiskey, bundle up against the rain and prepare your belongings. What began as a night of conversation has now turned into an opportunity for danger, excitement and the potential of receiving or delivering a violent death. The life of an adventurer! Lars, being the only member of the party to locate Lowduke's warehouse, leads you out of the North Harbour, through the refugee camps and down towards the South Harbour. You walk past some taverns, bustling with business on this rainy evening and soon come to the briny smelling harbour. Lines of warehouses and shops sit along a wooden boardwalk, their back ends hanging out over the water and supported by barnacle coated wooden piers. Fishing boats and merchant vessels sit tied to the quay and you can make out the bobbing lanterns of the Elven warships out in the ocean. Street traffic is minimal here, save for a few late night laborers hauling wagons filled with rope or dried fish and the heavy thud of the surf fills your ears. Lars positions the party in some shadows between two shops and points to a warehouse maybe sixty feet away. He notes it as Lowduke's. You figure that the warehouse is perhaps 25 feet high, 120 feet wide and 160 feet deep, its back end well over the ocean. You can see an old crane on the roof and a few wide shuttered windows, spilling out faint lantern light, on the visible portion of the side of the building. The boardwalk seems to run along side of the warehouse and Lars informs you that it, in fact, wraps around the rear of the structure as well. The front entrance is a huge sliding wooden door. One human man stands in front of the door. He is clad in a mix of leather and chain armor, with a long sword on his belt and a crossbow slung over one shoulder. He smokes an old pipe and leans against the front facade, shielding himself from the rain by the roof overhang. [GM]Let us assume it is late in the evening, perhaps 10pm. Let us also assume that you are hidden from sight, maybe peering around a shadowed corner. However, approaching the warehouse stealthily will require a Stealth check in order to remain hidden within the shadows and not seen nor heard by the man in front.[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
Top