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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5767798" data-attributes="member: 11751"><p>Lowduke hears Bannock mumble something about friends and needing more time which sets him on edge. Then, the sudden loud crack of the broken skylight and the crashing of glass to the warehouse floor turns everyone's attention to the ceiling.</p><p></p><p>The tension snaps at that moment and Lowduke cries out:<span style="color: Red"><em> "They're pulling a job! Kill them!"</em></span></p><p></p><p>Weapons are drawn and the battle begins.</p><p></p><p>[GM]Lars, breaking the skylight triggers initiative, so you can attempt to drop the rope down and repel on your turn. As of now, you have just smashed the glass. Remember, you can only climb at half your speed (so a double move would equal your normal full movement in terms of climb speed)</p><p></p><p>Arnir, let us also assume you have about 30 seconds (so 5 rounds) left on your Fox's Cunning.[/GM]</p><p></p><p>********</p><p><strong>Initiative</strong></p><p>1 – Crossbowmen</p><p>2 – Hrimr</p><p>3 – Wolf</p><p>4 – Lars</p><p>5 – TWF</p><p>6 – Bannock</p><p>7 – Arnir</p><p>8 – Lowduke</p><p>9 – Baenor</p><p>10 - Kirio</p><p>********</p><p></p><p><a href="http://gregthedm.files.wordpress.com/2012/01/warehouse-nl-round-1.jpg" target="_blank">Round 1</a></p><p></p><p>[GM]Map notes: The yellow square indicates the skylight and Lars and Hrimr are, as of the start of round 1, located on the roof. The skylight is 25 feet from the ground. The piles of crates are of various heights and can be climbed with a successful climb check. Traveling across the crates requires an Acrobatics check and it is also difficult terrain.[/GM]</p></blockquote><p></p>
[QUOTE="Gregor, post: 5767798, member: 11751"] Lowduke hears Bannock mumble something about friends and needing more time which sets him on edge. Then, the sudden loud crack of the broken skylight and the crashing of glass to the warehouse floor turns everyone's attention to the ceiling. The tension snaps at that moment and Lowduke cries out:[COLOR="Red"][I] "They're pulling a job! Kill them!"[/I][/COLOR] Weapons are drawn and the battle begins. [GM]Lars, breaking the skylight triggers initiative, so you can attempt to drop the rope down and repel on your turn. As of now, you have just smashed the glass. Remember, you can only climb at half your speed (so a double move would equal your normal full movement in terms of climb speed) Arnir, let us also assume you have about 30 seconds (so 5 rounds) left on your Fox's Cunning.[/GM] ******** [B]Initiative[/B] 1 – Crossbowmen 2 – Hrimr 3 – Wolf 4 – Lars 5 – TWF 6 – Bannock 7 – Arnir 8 – Lowduke 9 – Baenor 10 - Kirio ******** [URL="http://gregthedm.files.wordpress.com/2012/01/warehouse-nl-round-1.jpg"]Round 1[/URL] [GM]Map notes: The yellow square indicates the skylight and Lars and Hrimr are, as of the start of round 1, located on the roof. The skylight is 25 feet from the ground. The piles of crates are of various heights and can be climbed with a successful climb check. Traveling across the crates requires an Acrobatics check and it is also difficult terrain.[/GM] [/QUOTE]
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