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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5801398" data-attributes="member: 11751"><p>Lightning crashes overhead and a tremendous stroke of thunder rumbles across the ocean. The rain falls heavier and now even the lights of Seaquen are starting to vanish behind the curtain of water. The winds have picked up to a severe storm and Giorgio, though now much slower, cackles maniacally in the rigging, his wind-whipped form silhouetted by the lightning. You begin to notice that one of the properties of Indomitability's boon is showing itself. Though your clothing is being pulled to and fro by the winds, your bodies feel completely unaffected. Even Hrimir up in the sky feels comfortable, though any real owl aflight right now would be slapped down to the water like a speck of dust.</p><p></p><p>Suddenly, everyone on the deck feels the ship lurch as a swell forms and a heavy, cold wave strikes against the ship from the starboard side. White foam and frigid grey water wash over the deck, forcing everyone to try and regain their footing.</p><p></p><p>[GM]Everyone on the deck requires a Reflex Save vs. DC 13, or be pushed 5 feet towards the Port side of the ship (immediately adjacent square) and fall prone (this forced movement does not trigger attacks of opportunity). If you are already on the Port side of the ship, you merely fall prone and <strong>not</strong> overboard.[/GM]</p><p></p><p>As the wave passes over, Arnir and Bannock are pressed against the Port side bannister. Over the side, they can see a longboat fastened to the Wayfarer ship. It bobs up and down in the rough water and inside they can make out the corpses of 6 or 7 elves that have been burned to death. They wear the tattered and scorched remains of the uniforms of the Shahalesti fleet.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5801398, member: 11751"] Lightning crashes overhead and a tremendous stroke of thunder rumbles across the ocean. The rain falls heavier and now even the lights of Seaquen are starting to vanish behind the curtain of water. The winds have picked up to a severe storm and Giorgio, though now much slower, cackles maniacally in the rigging, his wind-whipped form silhouetted by the lightning. You begin to notice that one of the properties of Indomitability's boon is showing itself. Though your clothing is being pulled to and fro by the winds, your bodies feel completely unaffected. Even Hrimir up in the sky feels comfortable, though any real owl aflight right now would be slapped down to the water like a speck of dust. Suddenly, everyone on the deck feels the ship lurch as a swell forms and a heavy, cold wave strikes against the ship from the starboard side. White foam and frigid grey water wash over the deck, forcing everyone to try and regain their footing. [GM]Everyone on the deck requires a Reflex Save vs. DC 13, or be pushed 5 feet towards the Port side of the ship (immediately adjacent square) and fall prone (this forced movement does not trigger attacks of opportunity). If you are already on the Port side of the ship, you merely fall prone and [B]not[/B] overboard.[/GM] As the wave passes over, Arnir and Bannock are pressed against the Port side bannister. Over the side, they can see a longboat fastened to the Wayfarer ship. It bobs up and down in the rough water and inside they can make out the corpses of 6 or 7 elves that have been burned to death. They wear the tattered and scorched remains of the uniforms of the Shahalesti fleet. [/QUOTE]
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