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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5802973" data-attributes="member: 11751"><p><strong>Phew!</strong></p><p></p><p>Arnir, you hurriedly try to analyze the panel. Wiping water from your face, you gaze at the complex pattern of gem-buttons and levers and try to remember what you know about magical devices. The hum and vibration of the ship starts to reach a crescendo and the crackling of energy outside increases in frequency. Your hand shake slightly as you try to work under the pressure and vaguely recall something about the way magical conduits are designed. Comparing that with what you know about the way conjuration magic works, you come up with a plan. Using Spellcraft you attempt to identify and understand the flow of the conduits through the panel. Then, for a brief moment it all makes complete sense to you. Gritting your teeth and feeling a tense empty feeling in your stomach, you pull a group of levers and punch a number of buttons in rapid succession.</p><p></p><p>The vibration and humming peaks, then stutters and begins to slowly decrease. The energy outside ceases to be and the wisps of flame blink out. The ship's teleportation engine spins down and Arnir slumps down against the Captain's desk, stressed out.</p><p></p><p>Out on deck, the storm continues to rage. The hatch to the stairwell slides back and a huge human steps up, shielding his face against the rain. You recognize him as Hawkins, the Guildmaster's bodyguard. He is holding a wand in his hand and he scans the deck until he sees the corpses. Recognizing you as agents of Seaquen, he waves up Guildmistress Larkins who is followed by Simeon and Kiernan of the Council. </p><p></p><p><span style="color: YellowGreen"><em>"What is happening up here?! Why was the engine turned on?!"</em></span> cries the Guildmistress over the storm.</p><p></p><p>Hawkins rushes into the Captain's Quarters to check on the panel.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5802973, member: 11751"] [b]Phew![/b] Arnir, you hurriedly try to analyze the panel. Wiping water from your face, you gaze at the complex pattern of gem-buttons and levers and try to remember what you know about magical devices. The hum and vibration of the ship starts to reach a crescendo and the crackling of energy outside increases in frequency. Your hand shake slightly as you try to work under the pressure and vaguely recall something about the way magical conduits are designed. Comparing that with what you know about the way conjuration magic works, you come up with a plan. Using Spellcraft you attempt to identify and understand the flow of the conduits through the panel. Then, for a brief moment it all makes complete sense to you. Gritting your teeth and feeling a tense empty feeling in your stomach, you pull a group of levers and punch a number of buttons in rapid succession. The vibration and humming peaks, then stutters and begins to slowly decrease. The energy outside ceases to be and the wisps of flame blink out. The ship's teleportation engine spins down and Arnir slumps down against the Captain's desk, stressed out. Out on deck, the storm continues to rage. The hatch to the stairwell slides back and a huge human steps up, shielding his face against the rain. You recognize him as Hawkins, the Guildmaster's bodyguard. He is holding a wand in his hand and he scans the deck until he sees the corpses. Recognizing you as agents of Seaquen, he waves up Guildmistress Larkins who is followed by Simeon and Kiernan of the Council. [COLOR="YellowGreen"][I]"What is happening up here?! Why was the engine turned on?!"[/I][/COLOR] cries the Guildmistress over the storm. Hawkins rushes into the Captain's Quarters to check on the panel. [/QUOTE]
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