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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5814773" data-attributes="member: 11751"><p>[GM]I've shared (via google) an on-the-fly narrative map to avoid confusion as I describe this place. You can all edit it if you wish to make notes or whatever.[/GM]</p><p></p><p>You step into the old prison, walking westerly, the murky water sloshing around your waists as you push inside. The loading dock area is devoid of furnishings or even the expected crates or barrels. There are 4 other rooms that connect to the loading area and one long hallway that continues, westerly, deeper into the complex.</p><p></p><p>The 4 rooms are similarly empty and were likely storage areas and guard rooms when this prison was still in service. You are able to view these spaces easily by pushing open sogging and rotten wooden doors, kicking up detritus from the floor. The rooms and the loading area smell of mildew and the distinct salty fishiness of stagnant sea water. </p><p></p><p>Slow drips echo up the hallway and the edge of the light produced by your sunrod glints against the tarnished metal of a veritable forest of prison cells in the next chamber.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5814773, member: 11751"] [GM]I've shared (via google) an on-the-fly narrative map to avoid confusion as I describe this place. You can all edit it if you wish to make notes or whatever.[/GM] You step into the old prison, walking westerly, the murky water sloshing around your waists as you push inside. The loading dock area is devoid of furnishings or even the expected crates or barrels. There are 4 other rooms that connect to the loading area and one long hallway that continues, westerly, deeper into the complex. The 4 rooms are similarly empty and were likely storage areas and guard rooms when this prison was still in service. You are able to view these spaces easily by pushing open sogging and rotten wooden doors, kicking up detritus from the floor. The rooms and the loading area smell of mildew and the distinct salty fishiness of stagnant sea water. Slow drips echo up the hallway and the edge of the light produced by your sunrod glints against the tarnished metal of a veritable forest of prison cells in the next chamber. [/QUOTE]
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