Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 5834115" data-attributes="member: 11751"><p>Hrimr, you climb down the rope to the floor of the cavern. You feel strange as you pass through the portal of water, almost as if you slipped through an invisible sheet of fine gauze. It is mildly unsettling. The air in the chamber is very hot, causing your sopping clothes to immediately begin to steam. Above you, you can see the shimmering pane of water that leads up into the shaft and the forms of Lars and Bannock as they descend towards you.</p><p></p><p>A river of lava cuts the chamber in two. The source of the lava is visible down the south tunnel – a massive warding circle etched into the stone walls, its runes glowing with intense heat. It looks solid, but somehow flames are visible beyond it, and a slow flow of lava seeps out from the edge of the ring, as if it were a seal holding back the heat of the Elemental Plane of Fire. A 30 foot long stone bridge arcs over the river of magma, connecting the two halves of the chamber and leading to an iron door set in the far wall (across the bridge).</p><p></p><p>The air is hazy with heat and steam, and the faint rumbling of liquid stone churning through unseen tunnels fills the space with power. The ceiling is mostly 10 ft. high, though the magma flow is ten feet below the main level of the floor.</p><p></p><p>At your feet, a set of runes begin to glow a bright shimmering green. They pulse once and a loud shrieking tone rips through the air, echoing off the cavern walls. Those in the water above hear the waves of sound move up through the shaft.</p><p></p><p>Hrimr, you realize you may have set off some kind of alarm.</p><p></p><p>[GM]I will put up a map. Everyone can post 3 rounds worth of actions they would like to take (casting spells, moving around, etc.) in order to prepare. <strong><u>I'll roll initiative, but you don't need to act in order for your 3 rounds. The initiative count will begin after everyone has taken their 3 rounds worth of actions.</u></strong></p><p></p><p>Currently Hrimr is standing on the floor of the cavern, Lars and Bannock are on the rope, probably about 5-10 feet above the portal of water (so still in the water), Torrent and Kirio are another 5-10 feet above that.</p><p></p><p>Arnir, feel free to say where you are before you take your 3 rounds worth of actions. If you quaffed a potion and are with Kirio and Torrent, just let me know. Otherwise, you're back upstairs, about 160 feet away (including the depth of the shaft) from the rest of the party.[/GM]</p><p></p><p>********</p><p><strong>Initiative</strong></p><p></p><p>1 – Arnir</p><p>2 – DM #1</p><p>3 - Lars</p><p>4 - DM #4 </p><p>5 - Hrimr</p><p>6 - DM #7</p><p>7 – DM #3</p><p>8 - Kirio</p><p>9 – DM #9 (D)</p><p>10 - Bannock</p><p>11 – DM #6</p><p>12 – Torrent</p><p>13 – DM #5</p><p>14 – DM #8</p><p>15 – DM #2</p><p></p><p>********</p></blockquote><p></p>
[QUOTE="Gregor, post: 5834115, member: 11751"] Hrimr, you climb down the rope to the floor of the cavern. You feel strange as you pass through the portal of water, almost as if you slipped through an invisible sheet of fine gauze. It is mildly unsettling. The air in the chamber is very hot, causing your sopping clothes to immediately begin to steam. Above you, you can see the shimmering pane of water that leads up into the shaft and the forms of Lars and Bannock as they descend towards you. A river of lava cuts the chamber in two. The source of the lava is visible down the south tunnel – a massive warding circle etched into the stone walls, its runes glowing with intense heat. It looks solid, but somehow flames are visible beyond it, and a slow flow of lava seeps out from the edge of the ring, as if it were a seal holding back the heat of the Elemental Plane of Fire. A 30 foot long stone bridge arcs over the river of magma, connecting the two halves of the chamber and leading to an iron door set in the far wall (across the bridge). The air is hazy with heat and steam, and the faint rumbling of liquid stone churning through unseen tunnels fills the space with power. The ceiling is mostly 10 ft. high, though the magma flow is ten feet below the main level of the floor. At your feet, a set of runes begin to glow a bright shimmering green. They pulse once and a loud shrieking tone rips through the air, echoing off the cavern walls. Those in the water above hear the waves of sound move up through the shaft. Hrimr, you realize you may have set off some kind of alarm. [GM]I will put up a map. Everyone can post 3 rounds worth of actions they would like to take (casting spells, moving around, etc.) in order to prepare. [B][U]I'll roll initiative, but you don't need to act in order for your 3 rounds. The initiative count will begin after everyone has taken their 3 rounds worth of actions.[/U][/B] Currently Hrimr is standing on the floor of the cavern, Lars and Bannock are on the rope, probably about 5-10 feet above the portal of water (so still in the water), Torrent and Kirio are another 5-10 feet above that. Arnir, feel free to say where you are before you take your 3 rounds worth of actions. If you quaffed a potion and are with Kirio and Torrent, just let me know. Otherwise, you're back upstairs, about 160 feet away (including the depth of the shaft) from the rest of the party.[/GM] ******** [B]Initiative[/B] 1 – Arnir 2 – DM #1 3 - Lars 4 - DM #4 5 - Hrimr 6 - DM #7 7 – DM #3 8 - Kirio 9 – DM #9 (D) 10 - Bannock 11 – DM #6 12 – Torrent 13 – DM #5 14 – DM #8 15 – DM #2 ******** [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six From Gate Pass - Chapter 3: Shelter From The Storm
Top