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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5868658" data-attributes="member: 11751"><p><strong>Round 4</strong></p><p></p><p>Lee curses as he sees one of his minions fall and both Arnir and Bannock escape the waves. He rips away the part of his shirt that was dissolved by acid and steps away from the ledge. Acting quickly he fiddles with some spell components and summons his spells. He chants and seems to gesture towards the skies.</p><p></p><p>Out of nowhere, a cylindrical storm of blinding sleet descends from the clouds. Howling frigid winds spin up and the snow whites out your sight. The steps, the beach and part of the roof of the old prison are covered by the swirling storm and Bannock and Arnir immediately disappear into the maelstrom.</p><p></p><p>[GM]Within the area marked on the map: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). [/GM] </p><p></p><p>Below in the water, the remaining gargoyle turns on Hrimr and slashes, bites and gores at him. The claws rend deep gashes along Hrimr's flesh, at points where his carapace breastplate do not protect and its horns pierce into his shoulder. Blood sprays from the gruesome wounds and the gargoyle's claws drip crimson into the sea.</p><p></p><p>********</p><p><strong>Initiative</strong></p><p></p><p>1 - Lars</p><p>2 - Lee Sidoneth (DM)</p><p>3 - Tentacles (DM)</p><p>4 - Hrimr</p><p>5 - Torrent</p><p>6 - Arnir</p><p>7 - Kirio</p><p>8 - Bannock</p><p></p><p>********</p></blockquote><p></p>
[QUOTE="Gregor, post: 5868658, member: 11751"] [b]Round 4[/b] Lee curses as he sees one of his minions fall and both Arnir and Bannock escape the waves. He rips away the part of his shirt that was dissolved by acid and steps away from the ledge. Acting quickly he fiddles with some spell components and summons his spells. He chants and seems to gesture towards the skies. Out of nowhere, a cylindrical storm of blinding sleet descends from the clouds. Howling frigid winds spin up and the snow whites out your sight. The steps, the beach and part of the roof of the old prison are covered by the swirling storm and Bannock and Arnir immediately disappear into the maelstrom. [GM]Within the area marked on the map: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). [/GM] Below in the water, the remaining gargoyle turns on Hrimr and slashes, bites and gores at him. The claws rend deep gashes along Hrimr's flesh, at points where his carapace breastplate do not protect and its horns pierce into his shoulder. Blood sprays from the gruesome wounds and the gargoyle's claws drip crimson into the sea. ******** [B]Initiative[/B] 1 - Lars 2 - Lee Sidoneth (DM) 3 - Tentacles (DM) 4 - Hrimr 5 - Torrent 6 - Arnir 7 - Kirio 8 - Bannock ******** [/QUOTE]
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