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General Tabletop Discussion
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Six New Crafting Professions to drop into your campaign a.k.a a reason to pick tool proficiency
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<blockquote data-quote="Inconnunom" data-source="post: 6683975" data-attributes="member: 6796560"><p>Hi guys, I'm back with an update. After the great feedback from my first version , I went back and corrected the spelling and grammar errors. u/logannc11 on reddit was kind enough to take some of his time to help me work out some of those kinks. I also thank the generous community for complements, critiques, and suggestions.</p><p></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnILXNMWWtTVE9ZVzg/view?usp=sharing" target="_blank">Full Professions Document</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnILURWd0JfdWhQTUU/view?usp=sharing" target="_blank">Alchemy Only</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnIbHVyWXpSXzhzZTQ/view?usp=sharing" target="_blank">Brewing Only</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnIYXJPcnF5TGlQaTA/view?usp=sharing" target="_blank">Calligraphy Only</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnISkZJUmVkam1CbEE/view?usp=sharing" target="_blank">Herbalism Only</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnIWU55bTJqbHFhV0U/view?usp=sharing" target="_blank">Poisons Only</a></span></p><p><span style="font-family: 'verdana'"><a href="https://drive.google.com/file/d/0B2Z8IwzS0XnITG5lM0xYT2ZMajA/view?usp=sharing" target="_blank">Tinkering Only</a></span></p><p></p><p><strong><em>Changelog:</em></strong></p><p>Reworked crafting check to incorporate stats. Removed restriction against spell, class, and race features affecting crafting skill check.</p><p>Reworded downtime experiments</p><p>Reworded brewers sickness to explain why herbal toxicity is different</p><p>Changed: "You cannot learn this recipe" to "This can only be crafted from experimentation. You cannot learn this recipe"</p><p>Clarified lizard and winter bear</p><p>Changed "A target that saves cannot be affected by this poison a second time." to "A target that saves cannot be affected by this poison a second time within the next 12 hours."</p><p>Adjusted balance of oil of devastation/ amulet and necklace of prismatic light/ sleeping poison</p><p>Reworked sundering gel to be more clear.</p><p>Fixed flossytail improperly referencing cottontail</p><p>Clarified void gel banishment</p><p>Removed magic out of tinkering, (aside from pipe of the merfolk, craft ammunition, extra-dimensional pocket)</p><p>Reworded Poison duration text to be more in line with PHB</p><p>Fixed incorrect uses os "crafting" when it should be "crafted item"</p><p>Clarified Crafting Leve Proficiency Bonus Requirement in Crafting Difficulty Table chart.</p><p>Added mention of selling items</p><p>Added suggested profession alternatives</p><p>Added Low magic setting suggestions</p></blockquote><p></p>
[QUOTE="Inconnunom, post: 6683975, member: 6796560"] Hi guys, I'm back with an update. After the great feedback from my first version , I went back and corrected the spelling and grammar errors. u/logannc11 on reddit was kind enough to take some of his time to help me work out some of those kinks. I also thank the generous community for complements, critiques, and suggestions. [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnILXNMWWtTVE9ZVzg/view?usp=sharing"]Full Professions Document[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnILURWd0JfdWhQTUU/view?usp=sharing"]Alchemy Only[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnIbHVyWXpSXzhzZTQ/view?usp=sharing"]Brewing Only[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnIYXJPcnF5TGlQaTA/view?usp=sharing"]Calligraphy Only[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnISkZJUmVkam1CbEE/view?usp=sharing"]Herbalism Only[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnIWU55bTJqbHFhV0U/view?usp=sharing"]Poisons Only[/URL][/FONT] [FONT=verdana][URL="https://drive.google.com/file/d/0B2Z8IwzS0XnITG5lM0xYT2ZMajA/view?usp=sharing"]Tinkering Only[/URL][/FONT] [B][I]Changelog:[/I][/B] Reworked crafting check to incorporate stats. Removed restriction against spell, class, and race features affecting crafting skill check. Reworded downtime experiments Reworded brewers sickness to explain why herbal toxicity is different Changed: "You cannot learn this recipe" to "This can only be crafted from experimentation. You cannot learn this recipe" Clarified lizard and winter bear Changed "A target that saves cannot be affected by this poison a second time." to "A target that saves cannot be affected by this poison a second time within the next 12 hours." Adjusted balance of oil of devastation/ amulet and necklace of prismatic light/ sleeping poison Reworked sundering gel to be more clear. Fixed flossytail improperly referencing cottontail Clarified void gel banishment Removed magic out of tinkering, (aside from pipe of the merfolk, craft ammunition, extra-dimensional pocket) Reworded Poison duration text to be more in line with PHB Fixed incorrect uses os "crafting" when it should be "crafted item" Clarified Crafting Leve Proficiency Bonus Requirement in Crafting Difficulty Table chart. Added mention of selling items Added suggested profession alternatives Added Low magic setting suggestions [/QUOTE]
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Six New Crafting Professions to drop into your campaign a.k.a a reason to pick tool proficiency
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