Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Six Nights to Yearsend (Ptolus Group B)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 3905549" data-attributes="member: 34958"><p>You head up two levels of stairs, following a trail of blood that gets thicker as you climb. It seems as if the fighting continued all the way up, as the stairwell shows the signs of weapons glancing off the walls. When you reach the top the Watchman takes you into a chapel of a kind, where there are several overturned pews and a golden cross hanging on the far wall next two two large windows. Despite your long campaigning years, you nearly retch from the sight and the stench. Three bodies are laid out close to you, one that looks like a pulverized gnome and two others that show repeated cut marks that have made their features nearly undiscernable. The Watchman explains that these three were found downstairs and brought up here by the Watch. Five other piles of body parts lay nearby, and it would seem as if the killers mutilated and cut apart these bodies and the Watch did their best to guess what went with whom. One such body may have once been a silver-haired woman in a blue dress, but you find that you cannot keep looking at such an atrocity for very long. Rags seem to have been ripped from the corpses and were used as makeshift brushes to coat the walls in red blood, and different symbols. There are lightning bolts, four lines that form the shape of hourglasses, and crimson-filled crescent moons and circles. One symbol is an amalgram of of a few shapes: two crossed lightning bolts are topped and bottomed by a third and fourth lightning bolt so that the four lines form an hourglass-like shape while a red-filled circle are inside the top and bottom of this particular hourglass, as if sand. This particular combination of shapes desecrates the golden cross hanging in the room.</p><p></p><p>OOC: Kantris does not believe that kind of magic was used in this case, but it instead seems as if something large smashed a gnome into the door with such force that it partially broke open the door and probably killed the gnome.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3905549, member: 34958"] You head up two levels of stairs, following a trail of blood that gets thicker as you climb. It seems as if the fighting continued all the way up, as the stairwell shows the signs of weapons glancing off the walls. When you reach the top the Watchman takes you into a chapel of a kind, where there are several overturned pews and a golden cross hanging on the far wall next two two large windows. Despite your long campaigning years, you nearly retch from the sight and the stench. Three bodies are laid out close to you, one that looks like a pulverized gnome and two others that show repeated cut marks that have made their features nearly undiscernable. The Watchman explains that these three were found downstairs and brought up here by the Watch. Five other piles of body parts lay nearby, and it would seem as if the killers mutilated and cut apart these bodies and the Watch did their best to guess what went with whom. One such body may have once been a silver-haired woman in a blue dress, but you find that you cannot keep looking at such an atrocity for very long. Rags seem to have been ripped from the corpses and were used as makeshift brushes to coat the walls in red blood, and different symbols. There are lightning bolts, four lines that form the shape of hourglasses, and crimson-filled crescent moons and circles. One symbol is an amalgram of of a few shapes: two crossed lightning bolts are topped and bottomed by a third and fourth lightning bolt so that the four lines form an hourglass-like shape while a red-filled circle are inside the top and bottom of this particular hourglass, as if sand. This particular combination of shapes desecrates the golden cross hanging in the room. OOC: Kantris does not believe that kind of magic was used in this case, but it instead seems as if something large smashed a gnome into the door with such force that it partially broke open the door and probably killed the gnome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Six Nights to Yearsend (Ptolus Group B)
Top