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General Tabletop Discussion
*Pathfinder & Starfinder
Six Saving Throws - One for Each Ability Score?
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<blockquote data-quote="Ichneumon" data-source="post: 5801030" data-attributes="member: 98772"><p>I think some attacks will basically be confined to one ability which can save against them, and others will have more room for interpretation. If you swallow poison, nothing but Constitution is going to do you any good. But if a Bigby's hand is trying to grab you, then Strength or Dexterity can be useful. There definitely needs to be a rule to prevent players abusing the system by trying to convince the DM that their best stat works for "everything".</p><p></p><p>I'd like to see ripostes that allow a player to aim at a higher DC in order to achieve results above and beyond a mere save. For example, a wizard could choose to dive out of the way of a fireball (using Dex) or counter the spell using Int, potentially saving everyone.</p></blockquote><p></p>
[QUOTE="Ichneumon, post: 5801030, member: 98772"] I think some attacks will basically be confined to one ability which can save against them, and others will have more room for interpretation. If you swallow poison, nothing but Constitution is going to do you any good. But if a Bigby's hand is trying to grab you, then Strength or Dexterity can be useful. There definitely needs to be a rule to prevent players abusing the system by trying to convince the DM that their best stat works for "everything". I'd like to see ripostes that allow a player to aim at a higher DC in order to achieve results above and beyond a mere save. For example, a wizard could choose to dive out of the way of a fireball (using Dex) or counter the spell using Int, potentially saving everyone. [/QUOTE]
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Six Saving Throws - One for Each Ability Score?
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