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size attack modifiers
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3630866" data-attributes="member: 1165"><p>Okay, you could do that; you are allowed to change the rules to suit your setting/campaign.</p><p></p><p>The rule you suggest makes sense, but IMO you would need to ensure that people aren't just firing the biggest shells they can get at ordinary humans. PA campaigns tend to have limited resources; giving a typical tank 2-10 shells should ensure that shells aren't wasted right off the bat. (Unlike in Modern, PCs would have a hard time buying tanks shells. Well, okay, buying tank shells even in Modern should be next to impossible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) You could use such a rule alongside the different penalties-to-hit rule.</p><p></p><p></p><p>Only mecha and spaceships have size mods for combat purposes by RAW. You could change the rules for your campaign though.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3630866, member: 1165"] Okay, you could do that; you are allowed to change the rules to suit your setting/campaign. The rule you suggest makes sense, but IMO you would need to ensure that people aren't just firing the biggest shells they can get at ordinary humans. PA campaigns tend to have limited resources; giving a typical tank 2-10 shells should ensure that shells aren't wasted right off the bat. (Unlike in Modern, PCs would have a hard time buying tanks shells. Well, okay, buying tank shells even in Modern should be next to impossible :) ) You could use such a rule alongside the different penalties-to-hit rule. Only mecha and spaceships have size mods for combat purposes by RAW. You could change the rules for your campaign though. [/QUOTE]
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