Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
size attack modifiers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeavenShallBurn" data-source="post: 3630877" data-attributes="member: 39593"><p>It doesn't work like that a ballistic computer isn't going to fail to hit a particular sort of target just because it seems to be overbalanced. You can fire the main gun at a person or a low flying aircraft. Main guns, coaxials, and most of the newer remote turrets are stabilized in two axis which make it much easier to hit targets of all types even on the move. And the ballistic computers aren't going to have a fit and refuse to work on one particular target type.</p><p></p><p></p><p>Every nation on earth makes AP rounds for their armor. Personally I still miss the old 105 flechette round, they've made 120 cannister but never reintroduced flechette. But you're partially right, firing the main gun at a single soldier is a waste unless he's carrying an anti-armor weapon in which case you shoot him with whatever bears as fast as possible. AP rounds are for firing at groups of people. A single 105 flechette round could wipe out an entire platoon if they were bunched up. AP shells aren't less powerful they're just designed to take out lots of little targets as opposed to a big one. Fire a cannister round into a squad assaulting the berm and the result is basically splattered and torn unidentified bits.</p><p></p><p> </p><p>Yep you're mostly on the right track though. A single person is a job for the commander's MG, or the loader's MG, or the coaxial. But no matter how many you have you'll always wish you had more of them. </p><p></p><p></p><p>There is no such thing as overkill. Man portable anti-armor weapons exist so don't handicap the armor by making it unable to use its full capacity.</p><p></p><p></p><p>Scale, please, fighting a tank isn't any different than fighting a dragon. In fact the dragon is far LARGER than a tank and flies.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3630877, member: 39593"] It doesn't work like that a ballistic computer isn't going to fail to hit a particular sort of target just because it seems to be overbalanced. You can fire the main gun at a person or a low flying aircraft. Main guns, coaxials, and most of the newer remote turrets are stabilized in two axis which make it much easier to hit targets of all types even on the move. And the ballistic computers aren't going to have a fit and refuse to work on one particular target type. Every nation on earth makes AP rounds for their armor. Personally I still miss the old 105 flechette round, they've made 120 cannister but never reintroduced flechette. But you're partially right, firing the main gun at a single soldier is a waste unless he's carrying an anti-armor weapon in which case you shoot him with whatever bears as fast as possible. AP rounds are for firing at groups of people. A single 105 flechette round could wipe out an entire platoon if they were bunched up. AP shells aren't less powerful they're just designed to take out lots of little targets as opposed to a big one. Fire a cannister round into a squad assaulting the berm and the result is basically splattered and torn unidentified bits. Yep you're mostly on the right track though. A single person is a job for the commander's MG, or the loader's MG, or the coaxial. But no matter how many you have you'll always wish you had more of them. There is no such thing as overkill. Man portable anti-armor weapons exist so don't handicap the armor by making it unable to use its full capacity. Scale, please, fighting a tank isn't any different than fighting a dragon. In fact the dragon is far LARGER than a tank and flies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
size attack modifiers
Top