Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
size attack modifiers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3630891" data-attributes="member: 1165"><p>What I want to know is how does the ballistic computer track a human target? I'm not suggesting it'll have a fit, I'm suggesting humans don't reflect radio waves effectively.</p><p></p><p></p><p></p><p>The typical human being has fewer hit points than the typical tank, so I don't think it makes sense for the weapon to do as much damage. (It's spreading the force over an area anyway, the total hit point damage could easily be higher, even if the typical victim is "only" taking 5d6 or 10d6 damage.) Also, if you have a tank that can fire anti-personnel shells that do 20d6 damage (same as the armor-piercing shells) you run into scaling problems.</p><p></p><p></p><p></p><p>Resources are limited. If you "overkill" someone with a rocket, you're going to be unable to blow up a more reasonable target with the rocket you no longer have. Also rockets are heavy. You just can't easily man-pack a large number of them, especially in rough terrain where vehicles can't go.</p><p></p><p></p><p></p><p>I disagree with this. For starters, dragons don't exist. But more to the point, a dragon moves and fights more like a human being than, say, a vehicle. A vehicle can't even spin on a dime without some kind of crazy Drive check (which is probably too easy; I don't care how good a Drive check you have, you cannot drive a vehicle at high speed indoors). A human being who isn't specifically carrying anti-armor weapons is going to have a hell of time taking out a tank, but any reasonably equipped adventuring party will have the equipment needed to take on a dragon. (You only <strong>need</strong> ranged weapons and/or spells, but obviously things like levels, scouting, tactics etc help too!)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3630891, member: 1165"] What I want to know is how does the ballistic computer track a human target? I'm not suggesting it'll have a fit, I'm suggesting humans don't reflect radio waves effectively. The typical human being has fewer hit points than the typical tank, so I don't think it makes sense for the weapon to do as much damage. (It's spreading the force over an area anyway, the total hit point damage could easily be higher, even if the typical victim is "only" taking 5d6 or 10d6 damage.) Also, if you have a tank that can fire anti-personnel shells that do 20d6 damage (same as the armor-piercing shells) you run into scaling problems. Resources are limited. If you "overkill" someone with a rocket, you're going to be unable to blow up a more reasonable target with the rocket you no longer have. Also rockets are heavy. You just can't easily man-pack a large number of them, especially in rough terrain where vehicles can't go. I disagree with this. For starters, dragons don't exist. But more to the point, a dragon moves and fights more like a human being than, say, a vehicle. A vehicle can't even spin on a dime without some kind of crazy Drive check (which is probably too easy; I don't care how good a Drive check you have, you cannot drive a vehicle at high speed indoors). A human being who isn't specifically carrying anti-armor weapons is going to have a hell of time taking out a tank, but any reasonably equipped adventuring party will have the equipment needed to take on a dragon. (You only [b]need[/b] ranged weapons and/or spells, but obviously things like levels, scouting, tactics etc help too!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
size attack modifiers
Top