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<blockquote data-quote="HeavenShallBurn" data-source="post: 3631371" data-attributes="member: 39593"><p>Ballistic computers don't track a target at all they compute the ballistic trajectory of a projectile based on data telling them the position and orientation of the main gun. environmental conditions(temperature/wind/etc) from the sensor on the end of the main gun, and the laser range finder. You point it at the target, you laze the distance, computer calcs the path of the shell, you fire. The gunner tracks the target the ballistic computer just takes his direction and creates an aimpoint to show where the shell will land.</p><p></p><p></p><p>Here's where the difference lies you're thinking gamist I am simply remembering that the last time I fired a cannister round it was into a concrete building <strong>through</strong> the wall. Flechettes don't have that sort of penetration but people tend not to realize the sheer power behind a main gun round. Ranges for tanks use HILLS to backstop the targets for a reason. Really to handle damage from a main gun you'd need something like Palladium's mega-damage system. HESH rounds from the old Sheridans would put a hole through a foot and a half of reinforced concrete large enough for two infantrymen to walk through side by side without ducking. A 120mm main gun like on Abrams now should do something like 30d8 to 35d8, and <strong>that does create a massive scale problem which is exactly the point</strong> a tank is a <u>heinous</u> target for unprepared infantry and damned difficult for prepared infantry as long as you don't let them close or slow down too much.</p><p></p><p></p><p>The point I was trying to make and apparently got completely sidestepped was that this is NOT about a person against a person, this is about person vs tank or similar armored fighting vehicle. The tank should not be handicapped versus the person because a person who intends to crack armor is going to have an anti-armor weapon if they don't they <strong>should</strong> be at a massive disadvantage its supposed to be that way.</p><p></p><p></p><p>Let's go through it one point at a time, A dragon is a massive creature which needs a significant amount of room to fight in well. Second a tracked vehicle can do precisely that, turn a full circle within its own length at low speeds, stop from thirty miles per hour in just under three hull lengths. No a vehicle can't be driven at high speed indoors but this is largely a strawman as vehicles aren't USED indoors, it's an attempt to draw things off into a meaningless sidespur. Third, would you expect an adventuring party given mundane leather armor and clubs to defeat a dragon? Anti-armor weapons are directly comparable to the magical weapons an adventuring party carries, they are powerful instruments of destruction that can penetrate the damage resistance and high hit points of a dragon just as an anti-armor missile can punch through armor plate and wreck a tank's internal systems. Just as adventurers with non-magical clubs and no significant magical artillery are the dragon's next meal infantry without anti-armor weapons are future track grease both require extraordinary efforts and means to survive.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3631371, member: 39593"] Ballistic computers don't track a target at all they compute the ballistic trajectory of a projectile based on data telling them the position and orientation of the main gun. environmental conditions(temperature/wind/etc) from the sensor on the end of the main gun, and the laser range finder. You point it at the target, you laze the distance, computer calcs the path of the shell, you fire. The gunner tracks the target the ballistic computer just takes his direction and creates an aimpoint to show where the shell will land. Here's where the difference lies you're thinking gamist I am simply remembering that the last time I fired a cannister round it was into a concrete building [B]through[/B] the wall. Flechettes don't have that sort of penetration but people tend not to realize the sheer power behind a main gun round. Ranges for tanks use HILLS to backstop the targets for a reason. Really to handle damage from a main gun you'd need something like Palladium's mega-damage system. HESH rounds from the old Sheridans would put a hole through a foot and a half of reinforced concrete large enough for two infantrymen to walk through side by side without ducking. A 120mm main gun like on Abrams now should do something like 30d8 to 35d8, and [B]that does create a massive scale problem which is exactly the point[/B] a tank is a [U]heinous[/U] target for unprepared infantry and damned difficult for prepared infantry as long as you don't let them close or slow down too much. The point I was trying to make and apparently got completely sidestepped was that this is NOT about a person against a person, this is about person vs tank or similar armored fighting vehicle. The tank should not be handicapped versus the person because a person who intends to crack armor is going to have an anti-armor weapon if they don't they [B]should[/B] be at a massive disadvantage its supposed to be that way. Let's go through it one point at a time, A dragon is a massive creature which needs a significant amount of room to fight in well. Second a tracked vehicle can do precisely that, turn a full circle within its own length at low speeds, stop from thirty miles per hour in just under three hull lengths. No a vehicle can't be driven at high speed indoors but this is largely a strawman as vehicles aren't USED indoors, it's an attempt to draw things off into a meaningless sidespur. Third, would you expect an adventuring party given mundane leather armor and clubs to defeat a dragon? Anti-armor weapons are directly comparable to the magical weapons an adventuring party carries, they are powerful instruments of destruction that can penetrate the damage resistance and high hit points of a dragon just as an anti-armor missile can punch through armor plate and wreck a tank's internal systems. Just as adventurers with non-magical clubs and no significant magical artillery are the dragon's next meal infantry without anti-armor weapons are future track grease both require extraordinary efforts and means to survive. [/QUOTE]
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