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General Tabletop Discussion
*Pathfinder & Starfinder
Size bonus to AC - drop it?
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<blockquote data-quote="Arkhandus" data-source="post: 4531489" data-attributes="member: 13966"><p>Yeah, this change would only complicate matters during play, making for more calculations on everyone's turns, slowing down combat. The size modifiers to AC and attacks and such already handle this as efficiently as possible. If one giant attacks another giant, frex, his size penalty on attack rolls is already balanced out by the AC penalty of the other giant from size, so it's not like big creatures are really less accurate than smaller ones. The smaller ones just have a proportionately larger area to attack on big targets.</p><p></p><p>Also: what you say is broken about the size modifiers to grapple checks and such is really just a more realistic approach than a +1/-1 per size category. It really would be harder to escape the grip of a bear than it would be to escape the grip of a little kid, regardless of the strength difference, because that bear is so much heavier, its grasping limbs are so much heavier, and it's so much harder to stop that mass.</p><p></p><p>Like trying to remove cinder blocks from your shoulder instead of a small wooden box. Now imagine those cinder blocks have TWO-INCH CLAWS and are attached to a big ol' angry BEAR trying to BITE YOUR FACE OFF AND TEAR OPEN YOUR GUTS WITH ITS OTHER CLAWS. And you'll see just how much more difficult it is to try escaping a grapple with a bear in D&D than it is to escape a grapple with a small and angry monkey. You're probably strong enough to just fling the monkey's small amount of mass away from your body, but the bear? You ain't pushin' no freakin' 500-pound? bear away from you.</p><p></p><p></p><p>That said, while the RAW strikes a reasonable balance between realism and game style for grappling modifiers, it is certainly antiheroic to just get grabbed by a dragon or giant and then slowly crushed to death by its far superior grappling bonuses. So from a gamist perspective I don't have any problem with lowering the grapple modifiers.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4531489, member: 13966"] Yeah, this change would only complicate matters during play, making for more calculations on everyone's turns, slowing down combat. The size modifiers to AC and attacks and such already handle this as efficiently as possible. If one giant attacks another giant, frex, his size penalty on attack rolls is already balanced out by the AC penalty of the other giant from size, so it's not like big creatures are really less accurate than smaller ones. The smaller ones just have a proportionately larger area to attack on big targets. Also: what you say is broken about the size modifiers to grapple checks and such is really just a more realistic approach than a +1/-1 per size category. It really would be harder to escape the grip of a bear than it would be to escape the grip of a little kid, regardless of the strength difference, because that bear is so much heavier, its grasping limbs are so much heavier, and it's so much harder to stop that mass. Like trying to remove cinder blocks from your shoulder instead of a small wooden box. Now imagine those cinder blocks have TWO-INCH CLAWS and are attached to a big ol' angry BEAR trying to BITE YOUR FACE OFF AND TEAR OPEN YOUR GUTS WITH ITS OTHER CLAWS. And you'll see just how much more difficult it is to try escaping a grapple with a bear in D&D than it is to escape a grapple with a small and angry monkey. You're probably strong enough to just fling the monkey's small amount of mass away from your body, but the bear? You ain't pushin' no freakin' 500-pound? bear away from you. That said, while the RAW strikes a reasonable balance between realism and game style for grappling modifiers, it is certainly antiheroic to just get grabbed by a dragon or giant and then slowly crushed to death by its far superior grappling bonuses. So from a gamist perspective I don't have any problem with lowering the grapple modifiers. [/QUOTE]
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Size bonus to AC - drop it?
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