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General Tabletop Discussion
*Pathfinder & Starfinder
Size bonus to AC - drop it?
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<blockquote data-quote="Tilenas" data-source="post: 4532427" data-attributes="member: 71414"><p>Okay there's a bunch of issues here:</p><p></p><p>1) Lowering special size modifier is a good idea. Why? Because fighting monsters two size categories different from you will inevitably lead to one side head locking the other. Which would surely be a realistic thing (cf. the bear situation, above), but just *blows*.</p><p>Keep in mind that you can't get rid of it in this manner, as large creatures receive a bonus rather than a penalty, so instead of having -1/+4 they'd have -1/+1, or whatever.</p><p></p><p>2a) Let's clarify the point of the size modifier. I had a hard time grasping the concept myself when I first heard it, so I understand why some consider it nonsensical. But see it like that:</p><p>A large PC is fighting a large monster. Because they're large, both suffer a -1 size penalty on both BA and AC. Let's say before that adjustment, they had an AB of +0 and an AC of 10. Include the size modifier and you get AB -1 and AC 9 for each. They hit each other on a roll of 10 and higher, just like two medium sized characters with no size modifier would. It evens out.</p><p>It also works with different size categories: </p><p>Now the large PC is fighting a huge monster. The latter receives a size penalty of -2 to BA and AC, i.e. it has a harder time hitting the smaller target it faces, while the PC will hit it more often because it is simply easier to hit. While this may seem a paradox because bigger monsters are usually harder to defeat and all, that problem is accounted for by higher Str-scores, more HD and so on, not by the size modifier.</p><p></p><p>2b) To dispel the contrary opinion: It can't be a bonus and a penalty, because that would mean that (if AC were lowered and BA increased as you grow bigger) bigger creatures would hit each other more than smaller creatures. Again, they have more HP and that seems to even it out. But HP is a totally different subject (same as their higher damage output due to Str). It's all about the size of your opponent *in relation to yours*.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4532427, member: 71414"] Okay there's a bunch of issues here: 1) Lowering special size modifier is a good idea. Why? Because fighting monsters two size categories different from you will inevitably lead to one side head locking the other. Which would surely be a realistic thing (cf. the bear situation, above), but just *blows*. Keep in mind that you can't get rid of it in this manner, as large creatures receive a bonus rather than a penalty, so instead of having -1/+4 they'd have -1/+1, or whatever. 2a) Let's clarify the point of the size modifier. I had a hard time grasping the concept myself when I first heard it, so I understand why some consider it nonsensical. But see it like that: A large PC is fighting a large monster. Because they're large, both suffer a -1 size penalty on both BA and AC. Let's say before that adjustment, they had an AB of +0 and an AC of 10. Include the size modifier and you get AB -1 and AC 9 for each. They hit each other on a roll of 10 and higher, just like two medium sized characters with no size modifier would. It evens out. It also works with different size categories: Now the large PC is fighting a huge monster. The latter receives a size penalty of -2 to BA and AC, i.e. it has a harder time hitting the smaller target it faces, while the PC will hit it more often because it is simply easier to hit. While this may seem a paradox because bigger monsters are usually harder to defeat and all, that problem is accounted for by higher Str-scores, more HD and so on, not by the size modifier. 2b) To dispel the contrary opinion: It can't be a bonus and a penalty, because that would mean that (if AC were lowered and BA increased as you grow bigger) bigger creatures would hit each other more than smaller creatures. Again, they have more HP and that seems to even it out. But HP is a totally different subject (same as their higher damage output due to Str). It's all about the size of your opponent *in relation to yours*. [/QUOTE]
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Size bonus to AC - drop it?
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