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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Size bonus to AC - drop it?
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<blockquote data-quote="Kerrick" data-source="post: 4536675" data-attributes="member: 4722"><p>Well... considering that we (human beings) are Medium, it makes sense to have everything compared to us as the baseline. Besides, if you start at Fine, what would the size mods be? You'd still have to start at a negative number for everything to balance out correctly.</p><p> </p><p></p><p>Dragons lose AC because they were done badly. I've already taken care of that problem.</p><p></p><p>Let's say we go with a flat modifier - let's use +/-2. Every size larger and smaller would have a special size modifier a lot larger (or smaller) than that of their normal size modifier - Small would be -2 instead of -1, Tiny -4 (-2), Diminutive -6 (4), etc.; Large would be +2 (+1), Huge +4 (+2), Gargantuan +6 (+4). Also, using the normal size modifier for grapple checks is easiest because you don't have to remember another progression - you use one number for AC, attack bonus, and grapple modifier. As a designer, you should know that fewer numbers means less work.</p><p></p><p></p><p>Heh. As it happens, I've gone through almost ALL the statblocks in the Monster Manual (I'm working my way through Animals now, and I still have Vermin to do), converting them to PP stats. Mostly it's just adjusting skills, tweaking natural armor bonuses, and fixing feats here and there, but I am doing grapple bonuses too.</p><p> </p><p></p><p>Right - there's no way it could (or should) be done, but there's no rule that says "You can't grapple a creature more than x sizes larger or smaller than you are." There <em>should</em> be, but there isn't. I guess either they figured common sense might step in, or they just didn't consider it, but either way they dropped the ball.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4536675, member: 4722"] Well... considering that we (human beings) are Medium, it makes sense to have everything compared to us as the baseline. Besides, if you start at Fine, what would the size mods be? You'd still have to start at a negative number for everything to balance out correctly. Dragons lose AC because they were done badly. I've already taken care of that problem. Let's say we go with a flat modifier - let's use +/-2. Every size larger and smaller would have a special size modifier a lot larger (or smaller) than that of their normal size modifier - Small would be -2 instead of -1, Tiny -4 (-2), Diminutive -6 (4), etc.; Large would be +2 (+1), Huge +4 (+2), Gargantuan +6 (+4). Also, using the normal size modifier for grapple checks is easiest because you don't have to remember another progression - you use one number for AC, attack bonus, and grapple modifier. As a designer, you should know that fewer numbers means less work. Heh. As it happens, I've gone through almost ALL the statblocks in the Monster Manual (I'm working my way through Animals now, and I still have Vermin to do), converting them to PP stats. Mostly it's just adjusting skills, tweaking natural armor bonuses, and fixing feats here and there, but I am doing grapple bonuses too. Right - there's no way it could (or should) be done, but there's no rule that says "You can't grapple a creature more than x sizes larger or smaller than you are." There [i]should[/i] be, but there isn't. I guess either they figured common sense might step in, or they just didn't consider it, but either way they dropped the ball. [/QUOTE]
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Size bonus to AC - drop it?
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